WIP
I’ve been testing how the wood tiles look and feel in-engine. These are some of the ones I’ve made so far.
Any feedback is more than welcome!
Mentor: @JaviSkau
WIP
Today I worked on some rock tile tests. Here’s how they’re looking so far.
As always, any feedback is greatly appreciated. Thanks for the support!
Mentor: @JaviSkau
Today I’m sharing the second breakdown post for Dorado 👀
This one focuses on the materials, trim sheets and mesh trims used throughout the environment.✨
🔗https://t.co/jvHd6hT2Zr
More breakdowns for foliage and the complete environment workflow coming soon!
#EnvironmentArt #3DArt #UnrealEngine5 #GameArt #StylizedArt #UE5 #LevelArt #WorldBuilding
After many months of work, I’m incredibly excited to finally share: Dorado - a large scale stylized environment inspired by the visual identity and atmosphere of Overwatch, fully recreated from scratch in Unreal Engine 5 ✨
🔗ArtStation Project: https://t.co/hB1mATio9l
This project was a huge opportunity to explore AAA environment art workflows, from modular kits, trim sheets and materials to foliage, lighting, set dressing and cinematic presentation.
I’ll be sharing several breakdown posts soon covering props, materials, foliage and the full workflow behind the environment 👀
Special thanks to my mentor @JaviSkau for his great work and for guiding me every step of the way.
#EnvironmentArt #3DArt #UnrealEngine5 #GameArt #StylizedArt #UE5 #LevelArt #WorldBuilding
I'm oficially in the material and props step.
Currently working on material tiles in Zbrush and creating the bloking for the props.
Here's a bit of progress.
Keep Working 💪!
Mentored by@JaviSkau
#3dart#Wayfinder
BREAKDOWN of how I created the PROPS for my stylized environment! ✌️
From blockout to final textures, focusing on clean shapes, strong silhouettes, and efficient texturing.
I’m actively looking for new professional opportunities! Both in-studio and freelance work!
THREAD 👇
I’m finally able to share my latest portfolio piece!
https://t.co/uzfeiRC9aG
You can find the full project broken down into 5 detailed posts on my portfolio:
🎮 Main Environment
🛠️ Breakdown
📦 Props
🖌️ Materials
🏔️ Organic Assets (Foliage and Rocks)
Hope you like it!
I’ve already started preparing everything for my ArtStation post. I’m really excited to show you what I’ve been working on and the final result. This is just a first test of how it might look! :)
Mentored by my sensei @JaviSkau 🫡
Yesterday’s ArtStation props post got an incredible response—thank you all! ❤️
https://t.co/9wJ5rZgkj0
⏰ In ~5 hours the MATERIALS breakdown post will be live on ArtStation (Trim, Tile, Trim Decal & more). Don’t miss it!
Materials breakdown post is live! 🎨
https://t.co/8dYDHCah7M
Sharing a closer look at the tile, trim & decal materials from my stylized, game-ready environment: textured versions, high poly sculpts, and texture channels.
Also, I’m open to new work opportunities👀
The main post of my stylized environment is live on @ArtStationHQ ! ✨
https://t.co/ThhCx5ACa9
I’ll be posting deeper dives this week: Props, Materials, Nature and a Full Breakdown!
Thanks for the support!! Mentored by @JaviSkau !!
Can you hear that?!
Yes! It’s already done!
This Monday @3DPoveda is posting his Mentorship Project in @ArtStationHQ
Gather your Mines,swords and axes!
In the heart of the forest, Jakeline is opening his Forge to build the Best Weapons of the realm!
@80Level keep track of this project!
Keep track on his page : https://t.co/EYCyFDC60Q
I hope you've had a good start to the year! 🥳
Still working on mesh trims in Zbrush, here are several pieces and tileables that will be part of the exterior buildings.
Renders of other tileables are coming, stay tuned! ✨
#Dishonored#UE#Environment#3Dart
Hey everyone! Since my last post on October 27th, I've finished texturing, done the backgrounds, and all the decals! Now I've started on Vertex Paint and I'm almost done, just need to light the scene! Can't wait to show you the final result!
#3dart#gamedevelopment#UnrealEngine
I was creating the script for my next vídeo and I was curious about one thing.
Artists , how do you use your AO channel on your Texturing Process?!
Do you have any cool tricks and tips to show with the community