@ibxtoycat@highkeyoli I think taking "next chapter" as being the sift is a very reasonable conclusion considering that the message was shown on a blue background, directly after the video where the sift is first explained by mojang, at a deep dark themed event where the final boss descends from a rift
@NovaWostra Cartographers already suck because ever since spring to life there is a good chance that the cartographer will have 2 map trades at the same stage, meaning you need to spend like 70 emeralds if you want a trial or woodland map.
@carbeeDM@doubledandev ... to test Kris's loyalty, hoping that through lowering its guard, Kris would interfere before we actually land the final blow. Only when Susie actually goes up to the knight, at the very last moment before the knight is in critical danger, does Kris stop her.
@carbeeDM@doubledandev After its final attack, the knight suddenly lowers its guard, meaning that even though it may have only been 25% of the way before, that final attack of yours could have seriously lowered its HP, causing Kris to interfere. In fact, the knight might have done that intentionally...
@boomerdoomer5@qRobbeYT they could make smash attacks activate from regular, 1 block jumps. it would make breach good for normal jumps and density good for wind charges and elytra
@harristic_ It also affects the new fog they added in chase the skies. You can notice a slight green tint in the distance in large caves, even when the cave is smaller than your render distance.
@harristic_@_petalite All these little restrictions exist, despite the spear already having a major (but imo fair) disadvantage of 2 block minimum reach. I think the problem with the new weapons is that you can never say "I will main the spear/the mace" because you always HAVE to have sword or axe too
@harristic_@_petalite Also, one thing that's really annoying is that the speed requirement for knockback is slightly higher than for damage, which means there is a small section of speeds where charge attacks will deal damage, but no knockback. Peak ragebait mechanic that I hope will be fixed.
@harristic_ Ironically, I feel like there are lots of changes I would like to see for the mace. The most important ones being allowing looting and reducing the knockback of wind burst against mobs.
Another potential change would be allowing smash attacks from 1 block falls instead of 1.5
@harristic_@CasualCelebi The only other flaw I can think of is that nautilus armor isn't really too effective when it comes to anything PvP related, but again, that's more to do with how mount armor has been established to be a lot weaker than player armor (which should change imo)