Here's your first look at Final Fantasy Resonance.
Arriving on Nintendo Switch 2, Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC on October 22.
Learn more: https://t.co/TSyxHWKekQ
This whole saga is insane. BAM seems to be getting the upper hand legally, but their branding is fucking radioactive by this point https://t.co/LMFFX9w2od
An entirely new story is about to unfold.
Persona 6 is officially announced for Xbox Series X|S, Xbox PC, Xbox Cloud, Steam, and PlayStation 5!
Wishlist now on Xbox: https://t.co/Qoo79L2yuN
I think people are so obsessed with graphics and character designs they forget art direction is a thing and there are still ps2 and earlier games that may not ne graphically superior, but still look better than games that have come out today because of their art direction.
"To address that, minigame rewards are now largely unrelated to combat progression. Instead, they offer things like character skins and customization options"
I love this. That was one of my biggest problems with Rebirth.
Naoki Hamaguchi says regardless of feedback, he refused to reduce the number of minigames in Final Fantasy VII Revelation:
"The request to reduce the number of minigames is a difficult one. I have a very clear policy that I don’t want to change, no matter how much feedback we receive. After all, the original FFVII had an enormous number of minigames. This remake series exists because of the original game, and respecting the original is one of our core policies.
More than in previous installments, we’ve made it so that you don’t have to engage with minigames if you don’t want to. For example, when it comes to minigames tied to battle progression, players who wanted to focus on combat ended up feeling forced to play them. To address that, minigame rewards are now largely unrelated to combat progression. Instead, they offer things like character skins and customization options, so that only those who want to play them are encouraged to do so. Meanwhile, battle progression and the like are tied more closely to combat-oriented side content. Overall, I think the game is much more comfortable to play than past entries.
That said, I imagine there will always be players who dislike a particular minigame but still want its rewards. To help with that, we’ve added difficulty settings specifically for minigames. So now you can lower the difficulty to “Easy” if you wish, and if you try a minigame and immediately decide it’s a lost cause, you can also skip it right away. We’ve made a number of improvements aimed at minimizing frustration.
In that sense, we’ve done everything we reasonably can. We won’t reduce the number of minigames, but we will continue making every effort to ensure as many players as possible can embrace them."
https://t.co/ItIAkEj9t8
Haces uno de los mejores Summer Game Fest de la historia y, de madrugada, se te cruza un pensamiento entre toda esa nebulosa de felicidad y piensas que escribir a tu ex es una buena idea... pero 🥲
thinking about kefka grabbing the camera and calmly murmuring "I'm going to find you and murder you in your house, real human person playing this video game"