It's #PortfolioDay again ... and as always I'm kinda late to the party. But here I go anyway! 😅
I'm still heavily occupied with my fanart Overwatch map made with #UE4 and sadly don't have any new stuff to share, so ...
https://t.co/g2YoomNiba <-- In depth & older stuff😃
Wanted to share some progress of this for a long time now ... it kinda fits into the #Blocktober theme I think 😃
Still exploring some shapes and features ... Who has an idea what that big project's gonna be, when it's finished?🤔
#Blocktober2019#UE4#gamedev#WIP
The realtime VFX Pack I worked on is finally ready to be shared. :D
I might get back to it in the future for further polishing and to add some more effects. Feedback is highly appreciated!
Hope y'all enjoy it. :D
https://t.co/e7YiiVhDwd
#VFXFriday#UE4#realtimeVFX#gamedev
Started to document the production progress of my biggest personal project yet. If you are interested in it and some upcoming spotlights you can find it here:
Dev Blog - Project Geneva #00 - [Intro & Announcement] https://t.co/IQuT8MnY76 via @artstationhq#gamedev#fanart#wip
The second part (and last part for this year) of my Dev Blog is published.
If you are interested head there to check it out! :D
Dev Blog - Project Geneva #01 - [Status Quo] https://t.co/dbIU6TVWGP via @artstationhq
Feedback is always welcome!
#gamedev#fanart#wip#ue4#blog
Heya all :D
Sadly I can't show anything new, so here are some older pieces ... hope you still enjoy them!
Also, shamelessly using #PortfolioDay to promote my Dev Blog :3 Head over there if you are interested in my current personal project:
https://t.co/dUdSQW6ckl
#gamedev
Finally decided on an idea I plan to finish for the #MeetMAT2 contest by @Substance3D !
I call him 'Keeper of the Alley' ... still a lot of missing details, but the groundwork is almost done :D
#substancepainter#bowling#WIP
Gathered most of my #WIP 's for #MeetMAT2 into a single thread ... you can find it on the contest forum:
https://t.co/3dv39A8p13
It includes a sneak peak of the final KotA-MAT and one of my scrapped ideas (never posted anywhere before :3).
#substancepainter#gamedev#texturing
Here's the first batch of renders for my #MeetMAT2 entry 'Keeper of the Alley' :D
This is some kind of safety batch ... still having some ideas of stuff to add and to polish, but since it's gotten busy at work for now I don't know if I can add them :O
#substancepainter#WIP