I am attesting that this twitter handle @vanderlin is linked to the Tezos account tz1SVM186XTnXjg8mPuCVZMfwYmkz49Azuk6 for @tzprofiles
sig:edsigu2hqeGEGYPuJ5C22yhnWZR8uxmFVUKgbqhUkdjGiwdu6vKedrWkyZTESjw6jpukDM2LaVhSPCs92UYrTimCBCsvnbqQ8jL
Color-2-code now up on @figmadesign https://t.co/6rJo8aE26Y
added a bunch of little features, copy and paste single colors, update colors on new selection, and incrementing variable names. #creativetools#figma
Reindeer Cyclones are a real thing... a swirling mass of threatened reindeer stampeding in a circle making it impossible to target an individual.. here the fawns are in the middle
This herd is on Russia’s Kola Peninsula, in the Arctic Circle
Created code animation for a recent article on design fiction for @IDEO. The article is a series of Op-eds from the future. The animations are abstract representations of time and history. https://t.co/tFK2ArlVaO
#designfiction#openframeworks#ideo
This is a list of the FIVE (plus one!) measures of distance that every #gamedev should know!
🧵👇
Starting from the most well-known one...
1⃣ EUCLIDEAN DISTANCE 📏
Measures the distance between two points, using the Pythagorean theorem.
In Unity: Vector3.Distance(A,B).