@PaulSolarz A9: Yes, I teach 21st century skills. Students learn and practice, media technology, problem-solving, critical thinking skills, collaboration, adapting to change, leadership, etc. #LearnLAP#csp525
@PaulSolarz You can google Conscious Discipline strategies, but my district actually had us go through a PD training for it. Check out their website here: https://t.co/4XSIa7WjsC
#LearnLAP#csp525
@PaulSolarz I use a calming corner space to allow my students to process their emotions. During this time they name their feelings, identify their emotions, and process it. I encourage my students to use Conscious Discipline breathing techniques and positive self talk. #learnLAP#csp525
@PaulSolarz A3: Students need multiple strategies to problem solve their own thoughts and feelings. Every child reacts differently to situations and teachers should allow them time and space to do it, but to handle their feelings and actions in the correct way. #learnLAP#CSP525
@PaulSolarz A2: I can say that by teaching these lessons, I have grown a passion for teaching SEL and SEL skills. If I could change something, I would like to change how often I teach these skills. Working with students who suffer from trauma, I know it needs more time. #LearnLap#CSP525
@SFLOK2Ask A10: I want to shift towards GBL in my classroom by building mystery in my classroom. I can start with a clue. Then, I will eventually lead it up to my learning objective whether that is in math, reading, phonics, science, or social studies. #OK2Ask#TeachersFirst#CSP525
@SFLOK2Ask A10: I want to shift towards GBL in my classroom by building mystery in my classroom. I can start with a clue. Then, I will eventually lead it up to my learning objective whether that is in math, reading, phonics, science, or social studies. #OK2Ask#TeachersFirst#CSP525
@SFLOK2Ask A8: I am still new to the topic of gamification, so I am still building on my own learning resources. However, I read this article and really like it. Hoping it can be useful to others: https://t.co/ElSFFjS57b
#OK2Ask#TeachersFirst#CSP525
@SFLOK2Ask A7: Teachers need to learn the terms and language for the game, understand the goal and objective, be able to customize the level of challenge for students, ensure that their students have had enough practice to start, and allowing students to reflect. #OK2Ask#CSP525
@SFLOK2Ask A6: Games could be a distraction to students, there could be learning gaps for teacher and students playing/teaching the game, and the game turning into fun time rather than being aligned with learning goals. These are just a few. #OK2Ask#TeachersFirst#CSP525
@SFLOK2Ask A5: Increased student motivation. Students who play the game consistently can start to build memory capacity in the game. Students can learn more than just the one skill in the game, for example, learning to read a key, counting money, reading cards, etc. #OK2Ask#CSP525
@SFLOK2Ask A4: Fostering skills like understanding to problem solve, thinking critically, understanding situational learning, understanding failure and accomplishment, etc. #OK2Ask#TeachersFirst#CSP525
@SFLOK2Ask - A3:Sequence-learning how to identify numbers and a sequence of numbers. Scavenger hunt-promotes reading and finding clues to lead to an outcome. some technology ones include Kahoot! and Quizizz but those are more so game based assessments I feel. #TeachersFirst#OK2Ask#CSP525
@SFLOK2Ask A2: Gamification is using gaming mechanics like points and rewards to drive student learning outcomes whereas game-based learning involves teachers designing a learning activity that promotes the learning objective. #OK2Ask#CSP525#TeachersFirst