Katsuya Terada provided a key visual for the upcoming Castlevania: Belmont's curse. 🦇 Known for complex, colourful, and a rather stunning "scribbly" art style; some works you might know is his popular Prince of Persia cover and Zelda series works!
Link re-provided!
Patlabor - The Movie (1989)
1080p (5.4GB)
Audio: EN, JA
Subs: EN
&
Patlabor 2 - The Movie (1993)
1080p (3.29GB)
Audio: EN, JA
Subs: EN
When I first came up with the concept for this game, I had the chance to present it to Yu Suzuki.
I was honestly so nervous — he was already a legend when I joined the company.
When he praised the concept, I was truly happy. For a moment, I felt like I was that rookie from 20+ years ago again.
#VFCR
"eu odeio todo o genero de super heroi, odeio essa industria miserável e maldita.
Mas eu gosto muito do quarto mundo do kirby, gibi foda da porra""
-Alan Moore
كلما رأيت المزيد من فاينل فانتسي 7 ريميك، كلما تفهمت سبب تقسيمه إلى ثلاث ألعاب مستقلة
بعيدًا عن حقيقة أن اللعبة الأصلية نفسها كانت موزعة على ثلاثة أقراص، هذا المشروع قد يكون أضخم لعبة على الإطلاق من حيث حجم المحتوى سواء على مستوى أنظمة اللعب، أو المحتوى القصصي (من مهام ومشاهد)، أو المقطوعات الموسيقية و كثرة الشخصيات. كل جزء وحده قادر على تقديم ما لا يقل عن 100 ساعة من اللعب، وجمعها في جزء واحد قد يصل حجمه الى 400 قيقا+ لا سيما إن الحدود التقنية الحالية قد لا تسمح بتشغيل لعبة بهذا الحجم دون تضحيات.
والأهم أن كل جزء لم يكتفي بتكملة القصة فقط، بل حمل معه تحسينات ملحوظة في أسلوب اللعب، وأفكار جديدة في الألعاب المصغرة، وتطورًا في تصميم العالم، والاستفادة من احدث التقنيات عموما
قد يكون العائق للبعض هو التسعيرة الكاملة 70$ لكل جزء، لكن شخصيًا لا امانع بحكم ضخامة المحتوى والمتعة المقدمة لي كلاعب في كل جزء، وثلاثية فاينل فانتسي 7 مشروع طموح جدًا ذو مستوى تصاعدي ومتأكد إنه سيصل لقمّته في الفصل الثالث. ولا اطيق الانتظار للعبها السنة القادمة :)
I read through the entire long FF7 Revelation Denfamico interview with Hamaguchi. Here are some huge revelations (pun intended 😏) about the game and what we know so far, translated/summarized by me:
-Player choice will have consequences unlike Rebirth, and this will affect the storytelling of the game. Each player might end up with a completely different experience.
-The Highwind airship will be available from the beginning of the game
-The wear system (jobs) will also be unlocked early on in the game.
-New stories will be told regarding places not explored much in the OG
-There are a lot of areas you can access with the Highwind early on, but you might not be able to proceed since enemeries are incredibly strong. They want players to have the feeling of "what should I do first?"
-The scale of the 'open world' feel of the game has greatly expanded
-Vincent gameplay allows him to switch between human form and beast mode with one button. There is no time limit, similar to how Yuffie uses her shuriken mode.
-Cid is very adept at aerial combat
-Vincent and Cid have synergy elements as well as with other characters too.
-Zack will have even more scenes in Part 3 and plays an important role
-The idea of multiple timelines is conveyed through Zack's presence and his part of the story
-The replacement VA for Reno has been decided, and Reno and the Turks will have a lot of screentime in this game.
-Wutai is incredibly fleshed out this time around, and the Turks will also be a part of it. Wutai will have a very political storyline involved.
-Midgar is back in Part 3 and you can explore it again, and you may even encounter some Deepground characters as well...
-Rocket Town is indeed in the game. Hamaguchi says they actually wanted it to show up in Rebirth, but they decided to have it in Revelation instead. It will be accessible towards the latter part of the story
-The underwater area will appear in Revelation, but he can't delve into details just yet
-Hamaguchi says that OG FF7's Knights of the Round summon was something that came up in discussions in every part of the FF7 Remake series. They are currently developing the content to be worthy of its epicness, so he tells fans to look forward to seeing how it will be shown in the game.
-FF7 Revelation does indeed have an ending, and it is one that Hamaguchi is proud of that serves as a conclusion to a series that has taken more than ten years. As for what that ending will be, you'll just have to experience it yourself.
-The affinity system from Rebirth will be different in Revelation. More focus will be put to some extent for all characters to flesh them out properly.
-If you want to learn more about a certain character, you will be able to do so in a way that will deliver a different experience than the one in Rebirth.
-Hamaguchi doesn't really like the concept of multiple endings and as a creator wants to deliver a confident ending to the FF7 Remake series; HOWEVER, player choice in Revelation will heavily affect what outcome you get that actually changes the storytelling of the game.
-Mini games will not be less in number, but they are toning down the difficulty for players who had issues with them in Rebirth
-The slap fight between Scarlet and Tifa is indeed still in the game and will be a mini game lol
-The theme of FF7 Revelation is "resolve." Everyone has followed the journey of Cloud and his friends for almost a decade at this point, and the story is filled with determination as it heads to its finale. The development team has put their resolves into delivering something truly great for everyone to enjoy.
Uma das maiores trilogias modernas mais ambiciosas de videogames finalmente chega ao fim.
Obrigado Hamaguchi, Nomura e Kitase por essa viagem, tudo de bom e até mais.
Espero que o próximo FF ou jogo dessa equipe tenha uma qualidade tão acima da média quanto esses três.
Celebrating today's Final Fantasy VII Revelation announcement with messages from Producer Yoshinori Kitase, Director Naoki Hamaguchi and Creative Director Tetsuya Nomura ⬇️
I think a lot of people need to realize that a lot of modern “issues” actually started in their beloved ps2 but back then they didn’t realize because well, they were kids, they didn’t care.