@luisvsm@igea Worth noting that the current draft language for the DGTO caps tax offsets at $20 million per company per year. Just to make a comparison.
@delaneykingrox My take: Prominently crediting people shows professional respect and costs a development studio literally nothing.
Some studios rigorously gatekeep who gets to appear in their credits, and geez, I’ve never understood why a studio would ever do that to themselves.
@shahidkamal@viticci@OnDeck I have one as well, and it has immediately become my favourite ‘console’ to develop for (comparing against PS2/DC/Wii/PSP/X360/Switch). It’s run everything I’ve thrown at it, you can ssh in to get logs, etc. I don’t think I’d ever use it on the go, though; too large+heavy!
@MsMinotaur I use a clean cotton t-shirt to gently dry my hair and then air dry, when I can find time for that. Hair dryers are faster but badly frizz my hair, personally. Low heat is a must when I use one.
@FarbsMcFarbs Ooh, I hadn’t consciously been thinking about that as an inspiration but I totally see it now that you point it out!
World of Goo was such a landmark of a game in so many ways.
@UnburntWitch Oh neat, I had no idea that was a thing that could be done!
I’ve been really wanting to get into 3D printing to help visualise our game models, but have been hesitating because of FDM print lines and general anxiety over resin fumes. Someday!
@FarbsMcFarbs I’ve been doing this with a Discord plugin on my build server. It posts commit messages, build failures, notifications when the Steam build gets updated, etc.
Agree that it’s definitely been a big help in communication and transparency with players!