Final day:
- Items drop on the floor now and can be stolen by enemies. Make sure you have haulers ready.
- Storage (chests and zones), Happiness, Quarries added.
the core of a colony sim is set up, now onto the actual multiplayer gameplay loop.
@andrewchen Your tweet shows exactly why - there's no clear market dominator.
That being said - I believe the paradigm is different in the context where we personify AI more. I think the actual term will be "I'll ask Claude/Chat" instead.
@gr8pig@gabriel1 Yeah! it was a test run to evaluate whether the bot could create a workspace, build a basic app, and deploy it in one go with the current harness😄
@gabriel1 Did the same thing with my agent's harness: keep going until you're able to at least complete relevant benchmarks.
Now I'm able to deploy sites with a single prompt with my macbooks' inference👍
Here's a test run I did earlier this week
@sudowilliam I've tried that before but it doesn't really seem to catch the hint, I've gotten it on world-ending moments as well, but generally the best thing that has worked is to just tiger-mom it 24/7 on code i care about 😂
How do y’all persuade codex or Claude to actually write good code?
I feel like they still have the tendency to write the shittiest prototype code to have ever existed.
Hell yeah gz on that val rank! Must’ve taken some crazy grinding! Best i got is silver in NA so you’d decimate me in a game any day lmao
I’m not trying to say you’re perspective is wrong or anything, and I hear your point, a game dev’s job is to guide you through the process of improving, whereas nobody is holding your hand irl.
But I think that to improve in val, you also need to be able to understand what you did wrong. When i look at my stat screen, it’s not gonna tell me my smoke placement was off, or i should’ve walled at a certain point as sage.
Of course, you can spend a week in aim trainer which will pay off. But it’s gonna be slim winnings at the later ranks. At which you’re already expected to know how to improve.
Keep in mind, if you’re attempting to build your own business or attempting to upscale your career, you’re already getting thrown into diamond (~top 20% correct me if im wrong) lobbies.
5 million humanoid robots working 24/7 can build Manhattan in ~6 months. now just imagine what the world looks like when we have 10 billion of them by 2045. now imagine the year 2100.
@hthieblot@gabriel1 Same goes for building a product. You just haven’t seen the 50 other @sentry alternatives.
Execute a bad idea well and you’re alread ahead of 95% of projects published. 🫡
I don’t agree with this take. While I’m omega trash at games, I’ve played a ton of them.
Here’s a scenario:
If I build a website for farmers to sell crops locally and nobody uses it, I don’t just go “I suck at businesses.”
I ask
- was my pitch bad? - is the solution not clear enough? - did the problem not become visible during the pitch? - am I building for someone I imagined instead someone who exists?
Same way you vod review your ranked games
You check your positioning, matchups, callouts, team members, you name it.
But in either case you don’t control the environment, you just control how you play the game and predict how you get better outcomes than your opponents.
The easiest rule of thumb to 10x your product is to focus on the outcomes, not the features.
- show how you benefit, not how to use it
- give users confidence to switch, don’t just inform them
- keep it simple, let them explore advanced capabilities as they signal need
we're hiring! for onsites we fly people to sweden until our US visas are done
you'll enjoy working with us if you always have work top of mind, enjoy rational product dicussions, and want to build/sell/market something amazing
reach out through a mutual or otherwise dms!