As confirmed earlier through our official channels, in mid-June of this year, we unexpectedly received notice from PlayStation Studios that they would cancel the PHYSINT project. PHYSINT is an important project both to me personally and to KOJIMA PRODUCTIONS. Determined to keep the project alive, we have spent the last three months searching tirelessly for a new partner. In the course of seeking advice and pursuing negotiations with people across many fields, we found in XBOX a partner with whom we share a common vision for the future, and we have decided to team up with them once again. Please rest assured that development of PHYSINT, our genre-defining action-espionage title, is ongoing and will continue moving forward.
@laliluleluka Head Canon idea, the reason snake “doesn’t have a mouth” in mgs1 is because he’s so stealthy that even if the enemy catches a glimpse of him when he goes to attack them they only catch the look of his eyes
@PAYDAYGame been enjoying the game a lot so far and the soundtrack with it but I couldn’t help but wonder will there be alternative soundtrack options in the future such as maybe a payday 2 mix for heists?
@DETONATEDcom@dkdynamite1 Not to be pessimistic but The thing I’m worried about here is that they are gonna dumb down any interesting story ideas for the sake of using treyarch yet again to justify a 70$ full game price tag, loved the dark aether story but I would hate for the story to be ruined for sales
Met David Hayter today (the voice of Snake in Metal Gear) at Fan Expo in Rosemont. Definitely a TOPTIER moment in my life. Thanks to @DavidBHayter for being such a cool dude and a great actor #MetalGearSolid