@MintBlitz Sure they paywalled the game manual and it already costs 50 dollars for just a campaign, but they used the right covenant crate design. Gaming is saved
@gold_athena_ Sure they paywalled the game manual and it already costs 50 dollars for just a campaign, but they used the right sound file. Gaming is saved
Sure they paywalled the game manual and it already costs 50 dollars for just a campaign, but they used the right covenant crate design. Gaming is saved
No AI in my work, but im broke, if youd like to learn my technique and support me making more my back catalogue, project walkthroughs and tutorials are available here all for £5 or whatever youd like to pay ;) https://t.co/D0Fu5O5pUz
#PitchYaGame
𝐒𝐂𝐈𝐑𝐎𝐂𝐂𝐎 𝐓𝐇𝐔𝐆𝐒
first person Beat-em-up.
Discover THUG-FU,
high intensity street-fighting combat focused on Kicking, Versatility and Grit
Lead Pipes, Shovels, Car tires.. mash'em, dunn!!
Inspired by classics such as Action DOOM and Streets of Rage
‘BACKROOMS’ director Kane Parsons says he would get “no enjoyment” out of using generative AI on any project — “It defeats the purpose entirely for me.”
“I think I'm in the same boat as most well-adjusted people. If I could snap my fingers and make generative Al disappear forever, I probably would.”
(Source: https://t.co/LA3K1o9KjK)
@DiscussingFilm the sort of shit they'll think up that'll up bloat production costs instead of just hiring more people and not crunching their devs to death.