Kintara’s player economy is moving fast.
Marketplace sales now average 6.3/min, 379/hour, and 9,000+ per day.
Every item sold is player-to-player. A real in-game economy, built by the players.
Most games require spending tokens to earn, fueling the ponzinomics until it all collapses. @PlayKintara is different
Apart from holding 1000 $KINS there is no requirement to spend, yet 1000+ players are spending in-game
- more than 1000 buyers in the marketplace daily
- more than 750 Kintara club ($20/mo) members
- 5-digit marketplace volume daily
There is no artificial influx of $KINS. Growth is organic
@pingucharts@PlayKintara While i appreciate your take, what do you think about players that want to grind like runescape, only for the drop they were on 0/500 for to be replaced?
Shouldnt some rare items just be permanent and hard to acquire by traditional means?
I think reliable drop tables are healthy
@Sade_latrice True, which is why the game is steadily over 1k users, and up 20k holders.
Last time it was at 10-12 mil, it had half the holders.
Thats called sentiment and Kintara has it in droves.
I think for the life of @PlayKintara, only 1 option exists:
Global Traveling Merchant!
While holding the token is cool (i hold), playing the game should Always reward the benefit.
Holders benefit from: conviction.
We dont need daily airdrops to double dump: kins’ GE & itself.
REWORK Kintara is asking for feedback from players on potentially fixing how The Traveling Merchant operates in game with a combination of these 2 systems:
1. A Global Travelling Merchant
> Rewards players who help fill the merchant
> Lets players donate whatever material they prefer
> Gives each player a personal gold claim based on their own contribution
> Prevents players from doing nothing, waiting for the merchant to open, and instantly buying all the gold.
> Makes donating actually matter
2. Personal Merchant Based on Token Holdings
> Gives token holders a clear in-game benefit
> Gives players a steady daily gold source
> Keeps the Global Merchant important for larger gold opportunities
> Helps balance casual access with competitive farming
> Prevents all gold from relying on one merchant opening
Possible example:
1,000 $KINS = 1 gold per day
10,000 $KINS = 5 gold per day
100,000 $KINS = 25 gold per day
Thoughts Kintarians?