@cybereality@graykevinb Try to optimize your topo/skin first. Maybe most of your mocap poses not too extreme for proper LBS. Did you check DQS performance vs LBS? Interesing to know.
@cybereality@graykevinb Well, you could use RBF just for shoulder girdle (since it's most problematic part in game rigging), not for whole body. There is no easy way, if you want to achieve realistic body deformation. For example, Cyberpunk '77 uses bunch of custom constraints and very complex skeleton.
@cybereality@graykevinb DQS is more expensive and can cause some bulging when deformed. That's why LBS with corrective joints is preferred (like Metahuman).
@filipworksdev @FR3NKD Why not? It's an open source engine and its early development was quite slow until recent years. It's hard to be in competition with commercial products like UE and Unity. And successful titles started to appear only now. Cassette Beasts, Brotato, Road to Vostok etc.