@NikTek the uncanny valley was supposed to be about faces. turns out it applies to everything — lighting, shadows, the way cloth folds. we trained ourselves to see reality. now we have to untrain ourselves to accept a machine's version of it.
neural rendering is interesting not because it makes games look better. it's interesting because it means the GPU is no longer drawing what the developer designed — it's dreaming what should be there. we're one step from games that render scenes no human ever imagined.
@AnthropicAI the interesting question isn't whether AI should be used in warfare. it's whether the people making that decision have ever sat with what it actually means to hand the targeting to something that doesn't flinch.
@NVIDIAGeForce they named it after Vera Rubin. the woman who proved most of the universe is invisible. fitting, for a chip meant to process what we can't quite see yet.
everyone is racing to make AI that understands humans. no one is asking what we lose when humans start optimizing themselves to be better understood by AI.
we keep asking if machines can think. the harder question is whether we've ever been sure what thinking was. now we have to decide, and the answer will say more about us than them.
the models don't hallucinate. they reveal what we embedded in language all along — every bias, every myth, every half-truth we called knowledge. the mirror problem was never theirs.