🚨 GTA VI’S NORTH–SOUTH DRIVE COULD BE HUGE.
I wanted to try it out myself, using the State of Leonida map, I plotted the longest accessible land route from the southern Keys to the northern edge:
#GTAVI : 29.46 km
#GTAV : 15.60 km
That’s roughly 13.86 km — 89% longer.
@PwnProblems and none of that speed was ever utilised in any meaningful manner, because it can't, since the PS5 supports those slower PC SSDs as well and all games need to function on those.
Grand Theft Auto VI is bringing meteorological realism to gaming with dynamic severe weather across the fictional state of Leonida. Players will have to navigate extreme hazards like hurricanes and tropical storms that directly impact the game's environment and mechanics. This next-generation weather tech promises to closely mirror the real-life volatile climate of its Florida-inspired setting.
Control Resonant has easily some of the best uses of colour in gaming.
In a world where realism can be seen as an excuse to be drab with your visuals, I love how Remedy always looks to break out of this box and just go nuts with the aesthetic.
Howdy! Been radio silent, but chipping away at the elusive 3.0 Shader Injector update for FF7 Rebirth. Many new features and improvements, lots of backend/shader rewrites and most importantly future proofing for FF7 Revelation.
Congrats to all of the creators who’ve been lucky enough to acquire @RockstarGames merch boxes. We love seeing what you all got 🔥.
Sadly it looks like we missed out this time but hopefully the merch will be available on the Rockstar Store soon!
@YTBoxingNews_@iGrandTheftAuto It’s true they could downscale and use QSSR to bring it up to 1440p but based on what they’ve shown they are trying to upscale to 4K. We’ll see on launch very interesting regardless!
@YTBoxingNews_@iGrandTheftAuto VI’s already at 1440p native so to go to 4K it’ll have a bigger performance impact, while QSSR will most definitely work, will it work well for the game is another question
@iGrandTheftAuto@YTBoxingNews_ I think in Digital Foundry’s deep dive in to the extended look they believed its using spatial upscaling to take it from 1440p to 4k