We just shipped some big improvements to our Web Purchase Button that significantly improve the web checkout flow! 🚀
💰 Apple Pay with email autofill
🔗 Redirect back to app with URL deeplinking support
⚡️ Removed multiple unnecessary taps to improve the checkout experience
This 'public secret' is no longer a secret: When @OpenAI launched subscriptions for @ChatGPTapp on mobile, they did so with RevenueCat
Find a link to the full story in the thread 👇🧵
Wave Engine has always evolved, but now it’s going to change forever…
Here's a teaser of what is going to happen real soon.
Get a glimpse of the following #WaveEngineEvolution And stay tuned for more clues next week!
#Rebrand#AmazingNext#Innovation
https://t.co/gZBRDvuR8S
Wave has Evolved, Excelled, Endured and been Enhanced for over 8 years now...
Get to know the greatest moments of our engine with these special infographic videos.
Don't miss all the videos and clues about the future of Wave, coming soon!
#WaveEngineEvolution#AmazingNext
This is a small glimpse of the upcoming @OpenXR integration in #WaveEngine using @VulkanAPI
Vulkan API is always challenging and we are reasonably happy with the results 😇
Further steps will be adding support for XrActions and portable devices (Oculus Quest and similar)
#VR
We are porting our #WaveEngine Wasm project type to @dotnet 6. Vanilla applications are not officially supported but we managed to create a layer on top of Blazor SDK and is works with great performance. Our colleague @carnero tells you more here:
https://t.co/hC9o8okvcC
I keep working on new Raytracing support for the next #WaveEngine release. I am testing raytracing soft shadow and in this test is possible to see how does point light radius affects shadow. #gamedev
We are working to integrate AMD #FidelityFX in the next #WaveEngine release. FidelityFX allows you to render complex scenes in FullHD or 4K with a good performance. In this case, I tested FidelityFX with FullHD 1920X1080 output resolution in an Nvidia RTX 2060. #gamedev
#WaveEngine 3.2 preview is now available, you can install it using the launcher app.
✅New dynamic shadows system.
✅Particle System GPU based.
✅Scene code generation.
Read all about it here: https://t.co/rgGLvBd5Ji
Robo en Sevilla, Nervión 18/4 a las 5 de la tarde. Adjunto vídeo. Cualquier ayuda o difusión estaría genial. Gracias de antemano. @diariosevilla@SevillaActual
Después de un pequeño reajuste, tenemos la fecha definitiva: Tened la agenda a mano y reservad el día, ¡ahora sí volvemos un año más con la #DotNet2021!
🗓 22 de junio
🎁 Novedades y sorpresas
💻Más interactiva que nunca
👩🏽💻👨🏽💻Grandes ponentes internacionales
¿Te lo vas a perder?
I stopped the spread of disinformation during the Empowering Tomorrow keynote at @MS_Ignite and I'm entered in the #sweepstakes to win a #MicrosoftAI flight jacket! You can play too! #MSIgnite 18+, ends 3/5/21, see details and rules: https://t.co/1isp5Y73Vp #Ignite2Screen
I tested my drone flying skills during the Empowering Tomorrow keynote @MS_Ignite and I'm entered in the #sweepstakes to win a #MicrosoftAI flight jacket! You can play too! #MSIgnite 18+, ends 3/5/21, see details and rules: https://t.co/ECBKeICZF0
More soft shadows on #WaveEngine, this technique allows us to get the same PCF algorithm working for Directional, Spot and Punctual lights with a uniform result. #gamedev