@alexxgrigg@Cin_e_File Yeah and interestingly enough, thanks to the vfx industry and video games, in mid 90s CG tech was way more industry-ready than 2D paperless tech. So for an high end feature the choice was pretty much either pencils on paper or a CG pipeline.
@KyleKozmikDLuxO@alexxgrigg You’re not wrong! In CGI is easier to tweak cameras, add scenes and so on thanks to the reusability of 3D assets.
But the downside is that animators cannot just add details that wasn’t planned (eg disheveled hair on a character) without going back to the asset department
So glad the #StandWithAnimation rally in LA had a good turnout. Def time for a change on both AI regulation and job stability.
Also having a blast seeing the pictures and the videos, it’s the best kind of Where’s Waldo
@TheCatMan2000@twistcmyk I believe that is just desaturated JPEG compression!
You can do that by exporting an image as .jpg with the quality parameter set to a low value, open the export and export it again and again until satisfied