Jump into a retro rhythm ride as a humble taxi driver starting in China! Dodge obstacles, switch lanes to the beat, and collect cash to upgrade your ride. Cruise through global cities and become the best taxi in town!
Here’s a sneak peek of my upcoming game—a unique blend of 2D side-scroller and rhythm gameplay! You'll guide an incredible taxi driver through different lanes, all timed to the beat of the music.
Currently doing a small playtest, so let me know if you'd like to give it a try!
#gamedev #indiedev #indiegames
Here’s another motion test for one of the interactable objects in my game! I can’t wait to show you everything I’m working on ✨✨✨!
The big issue right now is that my game doesn’t have a name yet!!!
Do you guys pick a name early on, or do you wait until near the release?
#madewithunity #Spine2D #2danimation
My wife @ATL3Y and I have been working on a short game about dissociation, and we’re excited to be showing it at @ExpGameWorkshop this Friday! @OfficialGDC
This is a new scene we just added that we’re really proud of!
We're honored for "Push Away" to be part of this year's @ExpGameWorkshop@Official_GDC#GDC2023
Huge thanks to my husband and collaborator @videogams, to Wesley Allsbrook (art), and @jbuaudio (sound+music). We're so grateful.
Play here: https://t.co/S8yHtOptsn
We're honored for "Push Away" to be part of this year's @ExpGameWorkshop@Official_GDC#GDC2023
Huge thanks to my husband and collaborator @videogams, to Wesley Allsbrook (art), and @jbuaudio (sound+music). We're so grateful.
Play here: https://t.co/S8yHtOptsn
@tacolamp Best way is to make a new camera that has your texture as input and a new render target as output. Enable the camera during frames you want it to update and disable it when you want to freeze it. You can stack a few cameras this way to get multiple frames of delay