Podcast about 3D advancements, such as Radiance Field based technologies like NeRFs and Gaussian Splatting.
Hosted by @radiancefields and @janusch_patas
If you're reconstructing with gaussian splatting, you should probably be using PPISP.
We speak to its lead author, Isaac Deutsch, from @NVIDIAAI in our lastest episode.
Watch the full conversation here: https://t.co/W8AHg0JlFw
Season 2 of View Dependent is here.
@janheld14 has been exploring alternative primitives for radiance fields.
Convex shapes, triangles, full meshes, and what each one unlocks once you want to drop a scene into existing rendering pipelines.
Imaging has already hit an inflection point and what comes next is arriving faster than most people imagine. At @NVIDIAGTC, I sat down with VP of AI Research and head of @NVIDIAAI's Toronto Spatial Intelligence Lab, @FidlerSanja.
Her team is behind some of the most exciting work in Radiance Fields, Generative AI, and AI-driven simulation.
We speak about why NeRFs were a breakhrough moment, her lab's work across recently released methods like 3D Gaussian Ray Tracing and 3D Gaussian Unscented Transform, and why deep learning frameworks like fVDB are hugely important.
Watch now!๐
https://t.co/z23m5D2Tzn
If you prefer to read, here's the transcript๐ https://t.co/aHRGrLF3ob
@NVIDIAAIDev
Spotted Kerbl et al., 2023 in a 3DGS papers?
Weโre thrilled to host Bernard Kerbl (@Snosixtytwo), co-author of 3D Gaussian Splatting for Real-Time Radiance Field Rendering!
Hear behind-the-scenes stories & his insights on the field. Watch now & subscribe!
https://t.co/vXZ1pdg2Z4
Our episode with @jon_barron is now live! From the birth of NeRF to the future of hyper-realistic 3D with Radiance Fields, we cover it all.
Hope you enjoy it as much as we did!
Watch ๐
https://t.co/PJzjFjZ249
Our next guest is @jon_barron, one of the original authors of NeRF!
We discuss some exciting things in the world of Radiance Fields and things yet to come, like the clip below.
๐ Episode Release: This Thursday at 3 PM EST | 9 PM CET
Watch Here ๐
https://t.co/xPIMyi11ub
Our latest conversation with @antoine_guedon about mesh and surface reconstruction with Gaussian Splatting is now available!
Watch๐
https://t.co/t0p45gnGZk
Curious about Radiance Field to Mesh research?
Our next guest is @antoine_guedon, the author behind groundbreaking 3DGS-to-Mesh papers like SuGaR and Gaussian Frosting.
Join us here, this Thursday at 3pm EST / 9pm CET ๐
https://t.co/AtQr8cXppt
Our episode of Gaussian Splatting on Mac, AMD, Intel, and NVIDIA cards using Brush is now out!
Thank you so much to @ArthurBrussee for joining us and for creating Brush!
Watch Here ๐
https://t.co/ULXFZfVX7j
Our episode of Gaussian Splatting on Mac, AMD, Intel, and NVIDIA cards using Brush is now out!
Thank you so much to @ArthurBrussee for joining us and for creating Brush!
Watch Here ๐
https://t.co/ULXFZfVX7j
Our next guest is @ArthurBrussee to talk about Brush๐๏ธ
Brush allows you to train 3DGS on Chrome, whether you're using Mac, NVIDIA, or AMD cards! Now there are also binaries for Mac and Windows.
Thursday at 3pm EST/ 12pm PST.
Subscribe here ๐
https://t.co/75PX9nuIPZ
The latest episode of the View Dependent Podcast is live! This time, we are talking with @junyi42 and @Hengyi1999 about their respective papers, MonST3R and Spann3R.
Watch ๐
https://t.co/UVb7DYa9zl
๐๏ธ The podcast returns next Thursday at 3 pm EST with a special firstโtwo guests from two papers!
We welcome @junyi42 from MonST3R and @Hengyi1999 from Spann3R.
Subscribe to the Channel below ๐
https://t.co/OnYinNOEj5
Learn how the Radiance Field method, Gaussian Splatting gets compressed with @wimost and @FlorianIBarthel's Self Organizing Gaussians.
Self Organizing Gaussians is also what @nerfstudioteam uses for gsplat.
Full episode is now live here:
https://t.co/XYtXYUKjmB
How does this video help translate to a 15-40X file size compression for Radiance Field method, Gaussian Splatting?
Tune in this Thursday as we speak to @wimost about his paper, Compact 3D Scene Representation via Self-Organizing Gaussian Grids.
Link: https://t.co/75PX9nub0r
We'll be live in just three hours with David Rhodes and Ruben Diaz, to talk about Gaussian Splatting in Houdini!
Here's a little preview.
Make sure to hit the notification bell and tune in here:
https://t.co/twuwWKIuro
We'll be live in just three hours with David Rhodes and Ruben Diaz, to talk about Gaussian Splatting in Houdini!
Here's a little preview.
Make sure to hit the notification bell and tune in here:
https://t.co/twuwWKIuro
๐ช๐ต๐ ๐ฎ๐ฟ๐ฒ ๐ฅ๐ฎ๐ฑ๐ถ๐ฎ๐ป๐ฐ๐ฒ ๐๐ถ๐ฒ๐น๐ฑ๐ ๐น๐ถ๐ธ๐ฒ ๐ฏ๐๐๐ฆ ๐ฝ๐ฒ๐ฟ๐ณ๐ฒ๐ฐ๐ ๐ณ๐ผ๐ฟ ๐ฝ๐น๐ฎ๐๐ณ๐ผ๐ฟ๐บ๐ ๐น๐ถ๐ธ๐ฒ ๐๐ผ๐๐ฑ๐ถ๐ป๐ถ?
Find out this week as we speak to David Rhodes and Ruben Diaz, the creators of GSOPS 2.0.
Streaming Thursday at 3pm EST.
๐https://t.co/twuwWKIuro