๐ข๐ป๐ฒ ๐บ๐ฒ๐บ๐ผ๐ฟ๐ ๐ฐ๐ฎ๐ปโ๐ ๐ฟ๐๐น๐ฒ ๐๐ต๐ฒ๐บ ๐ฎ๐น๐น.
We present ๐๐ผ๐๐ฒ๐ฅ, a new ๐ต๐๐ฏ๐ฟ๐ถ๐ฑ ๐บ๐ฒ๐บ๐ผ๐ฟ๐ architecture for long-context geometric reconstruction.
LoGeR enables stable reconstruction over up to ๐ญ๐ฌ๐ธ ๐ณ๐ฟ๐ฎ๐บ๐ฒ๐ / ๐ธ๐ถ๐น๐ผ๐บ๐ฒ๐๐ฒ๐ฟ ๐๐ฐ๐ฎ๐น๐ฒ, with ๐น๐ถ๐ป๐ฒ๐ฎ๐ฟ-๐๐ถ๐บ๐ฒ ๐๐ฐ๐ฎ๐น๐ถ๐ป๐ด in sequence length, ๐ณ๐๐น๐น๐ ๐ณ๐ฒ๐ฒ๐ฑ๐ณ๐ผ๐ฟ๐๐ฎ๐ฟ๐ฑ inference, and ๐ป๐ผ ๐ฝ๐ผ๐๐-๐ผ๐ฝ๐๐ถ๐บ๐ถ๐๐ฎ๐๐ถ๐ผ๐ป.
Yet it matches or surpasses strong optimization-based pipelines. (1/5)
@GoogleDeepMind@Berkeley_AI
When an agent meets a program: ๐ฃ๐น๐ฎ๐ ๐ถ๐. ๐ฅ๐ฒ๐ฏ๐๐ถ๐น๐ฑ ๐ถ๐.
๐ฃ๐ฟ๐ผ๐ด๐ฟ๐ฎ๐บ๐๐ฎ๐ฏ gives agents 1,261 real-world programs to practice on.
๐ง๐ฟ๐ฎ๐ถ๐ป ๐ผ๐ป๐ฒ ๐ฎ๐ด๐ฒ๐ป๐, ๐ผ๐ฟ ๐ฎ ๐๐ต๐ผ๐น๐ฒ ๐๐ฒ๐ฎ๐บ.
๐งต0/n
We trained an agent with native visual world modeling ability.
It imagines counterfactual outcomes to plan ahead. SFT teaches it to imagine; agentic RL makes it even more adaptable.
Weโve released everything: https://t.co/ERQYbmHQUg
We trained an imaginative agent! โจ
Agima: an omni agent that plans by imagining futures.
๐ฆ๐๐ง: Directly generalizes to harder tasks! ๐ฎ%โ๐ฐ๐ฌ%, beats GPT-5.6 Sol (๐ฎ๐ฌ%).
๐ฅ๐: New ways to imagine emerge! Imagines a second plan only if the first one fails (๐ฏ๐ฎ%โ๐ญ๐ฌ๐ฌ%).
Can diffusion models generate high-quality images without CFG?
Yes! We introduce โจCorrection Training for Diffusion Modelsโจ, which significantly improves sample quality without relying on classifier-free guidance.
Project page: https://t.co/Ic8foxITJ0
๐งต (1/n)
Now autoregressive video models can remember. ๐ง
Introducing MosaiChunk: persistent visual memory for long-horizon autoregressive video generation๐งฉ.
Instead of remembering everything, it remembers the right things. โ๏ธ
1/6
Generation ๐๐๐ก improve understanding!
With the right recipe, we show that training on generation data can help understanding tasks.
Introducing OmniTaskonomy: our year-long study of when and how generation helps understanding.
Humans generalize from rich interaction experience. We bring this to humanoid loco-manipulation through scalable real-to-sim-to-real.
Introducing PRISM, we expand 4 real videos into 256 counterfactual variants, recover robot-object trajectories, and train one policy that generalizes across diverse objects, scales, and spatial layouts.
CoRLโ26 ๐ Website for details ๐ https://t.co/DUf2DIrvai
Work done at Amazon FAR w/ @zhenkirito123@pabbeel@rocky_duan@JitendraMalikCV@carlo_sferrazza@ckarenliu@GuanyaShi@akanazawa
Our paper RATs has been selected as CoRL spotlight!
We apply "sleep time scaling" to agentic robotics learning. The agent aquires skills during play and then uses these skills at test time. Check out our project page at : https://t.co/xnZcBRgJPV @junyi42
Our paper VisGym has been accepted to NeurIPS 2026!
Itโs been crazy to see how the field has developed since we have released this paper. Hope that VisGym can continue to serve as a diagnostic playground to identify failure pattern for new frontier multimodal agents, and serve for the development of this field.
I didn't get what GPT-6 meant for robotics until I actually tried it.
GPT-6 Astra just does physical ICL out of the box.
we drop a recording of a human doing a novel task into ๐ฐ๐ผ๐ฑ๐ฒ๐ app. Prompt it to drive a robot arm the same way.
It just works on the first pass!
Open-source video generation is now faster than playback without compromising quality.
Introducing Video Delta Net (VDN): hybrid attention for live text-to-video with near-lossless quality.
VDN accelerates Minimax-H3 by 75 - 90 x, generating 14 seconds of 768p video in 11 seconds on 8ร NVIDIA B200 GPUs.
Checkpoints + training/inference code + Technical Blog โฌ๏ธ
(1/6)
"The latent world representation is a program, not a vector"
Finding the right representation to be inverse-graphics is really important. Really cool work!
Today, weโre introducing [schema]: a harness reaching 99% RHAE with Opus 4.8 + Fable 5 and 95.35% with GPT-5.6 Sol on ARC-AGI-3 Public set.
[schema] makes an LLM think like a physicist. ๐งต
The term "continual learning" has become overloaded if you see it as an ML problem.
One classic thread is about memorization: regularization-based continual learning methods, such as EWC, MAS, and SI, estimate which parameters mattered for previous tasks and resist changing them too much.
One modern thread is about adaptation: test-time training and inference-time learning methods, such as TTT, adapt part of the model on the incoming test stream before making predictions.
These are sometimes discussed as separate threads. But in modern scalable architectures, I think they are better seen as complementary constraints: a model that learns quickly at test time also benefits from a mechanism for deciding what not to forget.
In our #ECCV2026 paper, we study this in large-scale 4D reconstruction: how to build fast spatial memory that can adapt over long observation streams while reducing collapse and forgetting.
Instead of using fully plastic test-time updates, we stabilize fast-weight adaptation with an elastic prior that balances adaptation and memory.
Key ideas:
- Elastic Test-Time Training: Fisher-weighted consolidation for fast-weight updates
- EMA anchor weights that provide a moving reference for stability
- Chunk-by-chunk inference for long 3D/4D observation streams
We show that this scales across large 3D/4D pretraining settings, including both LRM-style and LVSM-style models, and improves reconstruction across benchmarks including Stereo4D, NVIDIA, and DL3DV-140.
We release model checkpoints across different design choices: resolution, post-training curriculum, and whether the model uses an explicit 4DGS intermediate representation.
- Homepage: https://t.co/7iXjTiKcdu
- Paper: https://t.co/SBUu9kGS87
- Code: https://t.co/FMrStj4fW6
- Models: https://t.co/8lo3Dk95en
This work is co-led with @Xueyang_Y, contributed by @zhnhoy5@YuncongYY, and advised by @SLED_AI@gan_chuang.
Excited to share T-Rex: Tactile-Reactive Dexterous Manipulation ๐ฆ๐ค
Touch is fundamental to human dexterity, yet most Vision-Language-Action (VLA) models either ignore tactile feedback or lack the ability to react to high-frequency contact signals.
In this work, we tackle both the data and architectural challenges of tactile-reactive dexterous manipulation.
๐ฆ A 100-hour tactile-synchronized dexterous manipulation dataset with 7,700+ trajectories, 22 motor primitives, and 200+ everyday objects.
๐ฆ A tactile-reactive MoT architecture with spatial-temporal tactile encoding and asynchronous high-frequency tactile refinement.
๐ฆ A scalable training recipe combining 22,889 hours of human egocentric pretraining with tactile-grounded robot mid-training.
Across 12 real-world contact-rich manipulation tasks, T-Rex achieves over 30% higher average success rate than the strongest baseline.
We are fully open-sourcing the dataset, models, teleoperation stack, training code, and inference pipeline.
๐ Project: https://t.co/AiHKRR8YXU
๐ Paper: https://t.co/mXY2UNLlqc
๐ป Code: https://t.co/7skCxUtwKC
๐ค Dataset: https://t.co/uNwW8dcRZL
๐งต Thread โ
That's a nice question! Currently, we threshold the play budget so that itโs comparable or less to the amount of compute used at test time. We also include a cost analysis in the appendix. That said, I think smarter ways of controlling the budget are definitely an interesting direction!
Children learn from play. Can robots do the same?
We propose ๐๐ฅ๐๐ฒ๐๐ฎ๐ฅ ๐๐ ๐๐ง๐ญ๐ข๐ ๐๐จ๐๐จ๐ญ ๐๐๐๐ซ๐ง๐ข๐ง๐ , a paradigm that gives embodied coding agents a play stage before downstream tasks arrive, and instantiate it with ๐๐๐๐ฌ (Robotics Agent Teams), where robots discover reusable skills through curious play.
Co-led with @jiaxin_ge_