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Dear @asha_shar@XBOX
On behalf of VGP, we would like to share our perspective as a retailer that has proudly supported the gaming industry and the Xbox brand for many years.
When Microsoft originally introduced the vision for the Xbox One with a strong emphasis on digital ownership, the response from consumers was immediate. Sony took advantage of that moment by positioning the PlayStation 4 as the console that embraced physical game ownership, and history shows how influential that decision became.
Today, the market is shifting once again. Sony appears to be moving further toward a digital-first future, creating an opportunity for Microsoft to differentiate itself by becoming the industry's strongest advocate for physical media.
We encourage Microsoft to revisit Project Helix and make physical games a core part of its strategy. There remains a passionate and dedicated audience that values collecting, preserving, lending, trading, and truly owning the games they purchase. As a retailer, we see that demand every day.
The saying "what goes around comes around" feels especially relevant. Years ago, Sony benefited by championing physical ownership while Microsoft moved toward digital. Today, Microsoft has an opportunity to reverse that narrative and become the company that stands behind consumer choice.
Many gamers still look back on the Xbox 360 era as the golden age of Xbox. The platform was synonymous with innovation, great games, and strong relationships with both players and retail partners. We believe Microsoft can recapture much of that goodwill by reaffirming its commitment to physical gaming and by bringing Project Helix to market.
As one of Microsoft's retail partners, we believe a renewed investment in physical media would benefit consumers, retailers, publishers, and Xbox itself. We respectfully encourage you and your leadership team to consider this opportunity and help usher Xbox back to the position of industry leadership that so many fans remember.
Thank you for your time and consideration. We look forward to seeing Xbox continue to innovate while supporting the millions of players who still value physical game ownership.
Sincerely
VGP
Naoyuki Kato (加藤 直之) is a legendary sci-fi illustrator who has been active since the 1970s. He has worked on notable magazines, novels and shmups! Guardian Legend, Super Aleste and R-Type (MSX and X68K).
When I produced this game 25 years ago, I didn't expect this game to remain in the hearts of many people in many countries for so long and continue to be loved. For now, I just express my gratitude to everyone.☺️
The classic GBA shoot-’em-up RPG returns 20 years later! Pre-order the collector’s edition and receive an exclusive Galactic Blue cartridge!
Pre-orders for Sigma Star Saga DX open on 3/7! Wishlist and learn more: https://t.co/Qn1p3WROpR
I'm really devastated at the news of the Monolith Productions closure. A studio with 30 years of history, behind some all time classic first person shooters, just gone.
Blood and FEAR are personal favorites of mine
For those who don't know, this art style is called Sonic the Sketchog!
It was created by Hirokazu Yasuhara, Sonic 1, 2, 3&K's level designer!
He's an unsung hero as he is considered Sonic's third father next to Naoto Ohshima and Yuji Naka. He was also Takashi Iizuka's mentor
🧵