Day 9: Inventory Modifications
Now item details shows up when u click the item.
โข equipping items affects stats.
Itโs a small detail, but it makes the UI feel tactile.
Day 8 of building my Game Engine.
I worked on the Inventory System today.
โข Designed the Grid Layout โข Added Item Pickup Logic โข Connected to Global State
Keeping the streak alive while I fix some account settings.
Day 8: Every RPG needs a backpack. ๐
Started building the Inventory System today.
โข Designed the Grid Layout (CSS Grid). โข Added Item "Pickup" Logic. โข Connected to Global State.
#indiedev#uiux#reactjs#gamedev
Week 1 Complete. โ
7 days ago, I started building a Horror RPG in React from zero.
Current Features:
โข Atmosphere
โข Dialogue System
โข Combat Logic
โข Save/Load
Week 2 Focus: Inventory & Item Management.
#indiedev#buildinpublic
Day 6: The scariest part of a horror game?
Losing 2 hours of progress because you forgot to save. ๐
โ Auto-Save on checkpoints. โ "Continue Game" from the main menu. โ Seamless State Loading.
#indiedev#gamedev#webgame#reactjs#buildinpublic
Day 5: Combat isn't just about attacking. It's about surviving. ๐ก๏ธ
Updated the Battle System
โข Hold mouse key to raise shield. โข Release to drop guard. โข Mistime it? You take full damage.
Moving to time-pased combat.
#ScreenshotSaturday#indiedev#gamedev#reactjs#webgame
Day 5: Combat isn't just about attacking. It's about surviving. ๐ก๏ธ
Updated the Battle System
โข Hold mouse key to raise shield. โข Release to drop guard. โข Mistime it? You take full damage.
Moving to time-pased combat.
#ScreenshotSaturday#indiedev#gamedev#reactjs#webgame
Day 5: Combat isn't just about attacking. It's about surviving. ๐ก๏ธ
Updated the Battle System
โข Hold mouse key to raise shield. โข Release to drop guard. โข Mistime it? You take full damage.
Moving to time-pased combat.
#ScreenshotSaturday#indiedev#gamedev#reactjs#webgame
Day 5: Combat isn't just about attacking. It's about surviving. ๐ก๏ธ
Updated the Battle System
โข Hold mouse key to raise shield. โข Release to drop guard. โข Mistime it? You take full damage.
Moving to time-pased combat.
#ScreenshotSaturday#indiedev#gamedev#reactjs#webgame