Are you worried about the size of the installation package after UE packaging?
I wrote a technical article to optimize the size of UE packaged Android APK, and the strategies in it can also be reused on other platforms!
https://t.co/RjAwqsNvHr
#UE5#UnrealEngine#UE4
I've just penned an analysis on #UE5's #Nanite Skinned Mesh—Epic's remarkable stride towards dynamic animation with high polygon meshes. From a static T-pose to lifelike movement in just about a week, the progress is exhilarating! #gamedevs
https://t.co/xagHSlpGOS