I’ve been continuing my experiments with bringing a VRM-based AI companion to Apple Vision Pro.
The previous version runs in a Shared Space Volume using RealityKit, allowing the avatar to coexist with Safari, Mac Virtual Display, other apps, and 3D content around you.
This new version runs in an Immersive Space using Compositor Services + Metal, which gives me much more control over rendering and movement.
I can now walk around the real world together with the VRM avatar using passthrough. The avatar can move through the space, play VRMA animations, and turn to look at me while walking.
The interesting part for me is that these two modes could serve very different roles:
Shared Space → Work Companion
An AI character that stays beside you while you work across apps and spatial content.
Immersive Space → Immersive Companion
An AI character that can move through and interact with a larger virtual or mixed-reality environment together with you.
Right now movement is still controlled manually, but eventually I want the avatar to understand the surrounding space and decide where to move on its own.
I’m increasingly convinced that spatial AI agents shouldn’t just live inside a window.
They should share the space with us.
Learning by doing. Care with confidence. 💙
At Sheridan’s Faculty of Applied Health and Community Studies, immersive learning experiences using Apple Vision Pro support virtual patient conversations.
Half-Life: Alyx now runs on Apple Vision Pro with M5 itself, with no gaming PC and no streaming. Developer Udi Wertheimer reports about 3K per eye at 60 frames per second. Our coverage has the $99 install requirement.
Вышли публичные бета-версии iOS 27.2 и macOS 27.2
Компания Apple предоставила всем желающим доступ ко вторым бета-версиям будущих обновлений iOS 27.2, iPadOS 27.2, macOS 27.2, tvOS 27.2, watchOS 27.2 и visionOS 27.2. Из минусов — Apple прикрыла лазейку для активации 5G в России, поэтому не спешите ставить эту прошивку.
Что нового в тестовых сборках — читайте тут:
https://t.co/QDShDfgjeY
I keep seeing Vision Pro content treated as a lab experiment. MESON's work with Mazda at a fan festival suggests otherwise, immersive storytelling is already a marketing channel, not just an R&D sandbox. #AppleVisionPro
Mega Blastra TestFlight update:
Major performance overhaul, improved long-session performance, new bosses, more enemies, bigger weapons, and explosions, plus keyboard support and better Xbox/Bluetooth controller support.
Made for Apple Vision Pro.
TestFlight link: https://t.co/XZ0JQ6LhK8
More levels and excitement coming in the next release!🚀
Safari House is coming soon for Apple Vision Pro. Over 30 types of animals come right up to your walls to be fed and petted. Pending App Store approval
What happens when a car brand builds a Vision Pro experience for a fan festival instead of a trade show? MESON's Carbon Cycle Journey for Mazda shows spatial computing moving from tech demo to brand storytelling tool in Japan. #AppleVisionPro