@Steelcryo@_T_he_o@OldSchoolRS for a company whos entire business model relies on being online u think they would maybe invest into some infrastructure upgrades? seeing as this happens every tourny+more? he doesnt have to know how to mitigate ddos himself, his argument isnt any less valid
@Lucas36009964 exploit source https://t.co/lVbuSF2lzw
log https://t.co/EDXtYVxZ7d
same general principal was applied in dota, except there it was actually caused by game item+mechanic → no actual code
explain what "quarantined environment" is
@Lucas36009964 can you provide online dota/csgo tournament match which was ddosd? i cant find any, the only relevant find is 1 player who got his home ip ddosed. im interested in reading about it
jagex have tons of options for solutions, and not only in terms of network even but tourny procedur
@Lucas36009964 from previous replies:
u say the only solution is lan, mmorpg/"match based team game" makes difference ,
i show that ur exmples of ddos are client crash from poor safeguard/reduncandy not ddos and u say its just buzzwords LOL
@Lucas36009964 What are you talking about? The game genre doesn't matter. Regarding csgo/dota it's not ddos but vulnerability in engine/game mechanics respectively, which result in "crash" not overflow.
@Lucas36009964 Also, 'public' is not a valid excuse. Since they on steam now so they can use sdr which is pretty much developed for this exact reason. Another is aws a/e-lb but they probably don't want to spend the money. Funny since they raised mems.
@Lucas36009964 You can go on Liquipedia and see for yourself, thousands of online (from C to S-tier) tournaments. 8 years and they still haven't figured out how to handle this.
They using lumen; unsure if for edge computing or ddos mitigation too, if latter maybe find new servicer LOL
@Pidbullz@OldSchoolRS As soon as people started crashing Pride march event they should've canceled the event. Just log out and never do it again.
Do you agree with your own logic now? Doubt it