@LootBndt @BrianPShea I was also stuck on the tutorial I'm this game... I can't remember what gave me the problem, only the embarrassment on getting stuck *on the tutorial*... :)
But I really loved the game once I was finally able to play it :)
#beast64 update: Do you see the changes in the video compared to the previous update? No? Good, because there shouldn't be any. :)
I spent hours refactoring the code to be cleaner, and now reached the point where it hopefully behaves exactly like before.
#c64#gamedev#kickc
@DJ_Link @Eternalphase Ok, I have to tell that I never understood Superman... What kind of problem can he have? My answer would be that he can't have any, but decades of comic books prove me wrong :)
Just naivly putting Kickc's sprite multiplexer example in my program is not a perfect solution...
It seems that I may have to actually think to make it work :)
Who would have thought? ;)
#c64#gamedev#beast64
#beast64 update with 2 new beast types:
- the superbeast (blue spider-like things) can only be crushed at an inmoveable wall (the grey ones)
- the hatched beast (green hulking things) can push moveable walls and crush the player
#c64
@JasonRobertC@FREEZE64UK@SaltyOttersArt Compute! was unavailable on our side of the Iron Curtain in those days, so it is surely was something else :)
But still drawing the same image