@codghoststeamf The reason is simple: as an actor, he loved the OG MW trilogy. He eventually reached his limit as the quality of the Modern Warfare reboot failed to improve; feeling he could not accept it as a true Modern Warfare title, he decided to effectively erase it from his career history.
You're dropped into a high-intensity, multi-environment direct action deployment where reliability, ergonomics, and recoil control mean everything—which platform are you putting your trust in?
MW2 (2009) vs MWII (2022) AI side by side.
2009 NPCs rely on pure speed and raw pressure. 2022 NPCs add tactical sandbox utility using smoke to break line of sight, snapshot grenades to reveal enemies, and thermite area denial.
Cool seeing how NPC logic evolved over 13 years.