Week 17 update!
I've started setting up a more immediate and tangible meta-progression system in Way to Pin, starting with the in-dungeon shop.
There, you'll be able to buy trinkets, which your heroes can equip to get various boosts. Some are pretty straightforward, like regen 2 HP per turn, others modify other actions, like letting your hero generate Charges or debuff enemies on a move action.
There will be a larger Talent system as well (currently WIP), and a bunch of smaller mechanics bringing more variety into all that, like temporary HP and different kinds of heals.
Sure will be fun to test and balance :D
Finally got to start setting Way to Pin up on Steam...
And immediately discovered that library assets are needed even if there's no game for people to install yet.
Still, progress!