Let's Plays with attention for story and immersion into the game worlds. Mostly tweeting about games.
(volty artwork by @Yookie_art)
(current pfp by @Haku_art)
@Efteling Een beetje als 'de restanten van Draconicon nadat Graaf Olaf werd verslagen', niet langer in beweging, overwoekerd met mos, misschien soms 'stoom' dat uit een van de monden komt zodat je daar 'doorheen' vliegt...
Of zou dat 'te zichtbaar' zijn vanuit de Villa Volta tuin?
@Efteling Ik weet niet wat er met Draconicon is/gaat gebeuren nu deze uit de arena is gehaald... maar als hij niet terug komt in de hoofd-arena, is het dan een idee om hem (of een nieuwe Draconicon) vlak naast deze 'Ravenring' te plaatsen? Zodat je vlak langs het 5 koppige monster vliegt?
@PolyarcGames Oh wow, that's quite the surprise!
I loved the first game in VR, but never got around to playing 'book 2'.
Curious how this will work as a 'flat' game.
@thomasmahler Wicked is one of those games that I really want to try at some point (already own it), but I'm just way too busy with other games.
Hopefully development goes well, and maybe once it has left early access, I may find the time to explore this new world of yours. ^w^
@Prowl8413@slikey How will 'infinite world height' affect the filesizes of player worlds as they are being played in for longer? Is there going to be a future way for players to manually 'prune' chunks in order to keep those filesizes in check when one has been exploring a lot?
@TheCriticalDri2 Was interested in seeing this from the first trailer (thought it looked like a possibly good movie if they didn't mess it up somehow), but waited to see what people like you would say.
Positive word of mouth from reviewers I trust made me want to spend money. Great movie. π
@_Hawkon Hopefully it stays that way during the rest of development, with all the required information being available in item tooltips.
There's always room for improvement, like mentioning that mushroom shelves can be used to jump higher, but stuff has been pretty good and informative.
@Prowl8413 Wouldn't it be better if the 'overlap' in the Builder's Workbench was removed, so that we don't have multiple plank-types produce 'crude', 'desert' or 'ancient' furniture, and have things like the 'greenwood' options be expanded as well with their missing furniture?
@Prowl8413 Afterall, if my information is correct, currently in exploration we have 'reliable/growable' access to:
-Softwood
-Lightwood
-Hardwood
-Goldenwood
-Tropical wood
-Greenwood
-Redwood
-Darkwood
-Drywood
-Blackwood
-Deadwood
Only Azure wood and Frostwood don't have planks.
@Prowl8413 A temporarily implementation could always happen through the Klops merchant. They're not currently used for anything anymore, but could certainly use their store for new blocks that are unobtainable as of right now. (The developers would have to make the restock time work tho.)
@Prowl8413 I assume it's still the same woodtypes that we could previously grow, and thus these new saplings would only give different looking logs? Or have other 'Goldenwood' (seeing how palm logs couldn't be grown) and 'Greenwood' saplings been added to the farmer's workbench as well?
@Simon_Hypixel Oh, new tree sapplings? Curious if my tree farm design for all current sapplings (except for palm trees) will function good for them as well. Looking forward to next week. ^w^
(Also.. that 'small campfire'. Is it also craftable now, or can it already be crafted and I missed it?)
@KweebecCorner Sounds pretty awesome! But at the same time do I also hope that those new blocks are also 'craft-able'?
I mean.. take a normal campfire you can 'find' in the world at generated prefabs for example... but you can't actually 'make' it yourself in exploration mode.
@NVIDIAGeForce As someone who hasn't touched DLSS yet... I feel like enhancing/CHANGING images like this might be going too far?
It's one thing to enhance an image to perhaps make it run better, but changing an art style in such a manner feels like it goes pretty far beyond what should?