I spent 9 months developing a next-gen GPU library based on Vulkan in Rust.
https://t.co/ZcrJoI4Hnb
https://t.co/fvQDjhO9sD
#Vulkan#VulkanAPI#graphics#programming
I have implemented fixed sized voxel worlds with perlin noise terrain generation and ambient occlusion, all in #rustlang! Check it out! #gamedev
https://t.co/P0iMNioMEi
A short clip of a working perspective camera and a demonstration of bindless #vulkanapi buffers. Using #rustlang! Check it out!
https://t.co/kc2wUErNFW
Working on a library that will allow me to automatically optimize execution and synchronization on the gpu. Here's my video on the subject:
https://t.co/fhEb0O4QCQ
#rustlang#gamedev