@Dusky_The_Husky@ThatDarnCat01 Just to note, this is allowed. Anyone is free to publically upload and redistribute applied versions of the ragdoll, just not the original ragdoll files/installer
Our new Ragdoll 2.0 is more performant, works with toggles out of the box, and supports VRCFury/MA!
We removed the clunky mesh duplication, and ragdoll your avatar instead!
Now available at the links below!
#VRChat#Avatars
@Ratty_Bat For questions like this, join our discord server at https://t.co/jjb3hoObtt
(i believe setting it to local space should do the trick though)
@LightSkyVR Because we no longer duplicate the meshes, it's way more performant than before actually. Performance stats are at https://t.co/caPhV6Zs9f for those curious
We have rehosted a second batch of Dreadrith's scripts:
- Unity-Localization, a library for script localization, split into a Core and Inspector, now on https://t.co/EjYF648R83
- DreadScripts-Archive, a list of miscellaneous Open-Source packages, now on https://t.co/avm3prAVXZ
To Dreadrith:
We’re not doing this to disrespect you. If you’d like us to adjust anything (e.g., remove references to you), reach out.
To everyone else:
Please don’t send hate. Let’s move forward respectfully.
3/3
We've decided to start rehosting some of Dreadrith’s old packages (with licenses allowing it). First batch:
- VRCSDKPlus
- HierarchyPlus
- ControllerCleaner
- BlendTreeBuilder
Find them in our VPM repos under "Rehosted" at https://t.co/EjYF648R83
#VRChat#VRChatDev
🧵 1/3
We’re preserving these tools to prevent unsafe/malicious copies from spreading. While Dreadrith disagrees with this move, we believe it’s important for software preservation and safety.
We’re following the original licenses, meaning some packages won’t be rehosted.
2/3
At VRLabs we are looking to translate some of our assets to other languages.
To this end, we are looking to assemble a volunteer translation team which would be willing to assist us.
To apply to join the team, please fill in this google form: https://t.co/UyqG9cbDDW
Wow, those are some cool devs!
I wonder if they have an awesome discord server with fun events and lots of smart people who can help you build your next avatar system
If only I could find out by joining their server at https://t.co/g4bUZYVONi or https://t.co/P5DLoRQmXZ
#VRChat
Have you ever wanted to record an asset preview, but the camera movement wasn't smooth enough?
We've released the VRLabs Camera System, an OSC-based system that uses splines for the smoothest camera movement possible!
You can find it at https://t.co/hlJ1lmbp08
#Avatars#VRChat
@Voxian Yeah, that's what those numbers are
"An approximation for their performance would be 2-4 ms per 1000 constraints"
That is for native Unity Constraints on live build
Have you ever wondered if upgrading your avatars/systems to the new VRC Constraints is worth it?
We have released our benchmarks of the new VRC Constraint components!
You can read all about it at https://t.co/7tDKAzf6JP
#Unity#Avatars#VRChat
@darkswordsmantv Yes
I think those changes will mostly be bugfixes that don't affect overall frame time much as they *mostly* work now, but once they are released I'll redo my tests and update the page if there are changes