@banteg reimplementations >> recomps
why bother making scheduling, frame preparation etc..
IMHO extracting semantics only is cooler even tho the process is not as straightforward
it's still funny that in a year most games pre 2015 might be open source :D
@mjkzys 1. if bevy ECS doesn't work you get invalid behavior. if GSC doesn't work you get the game crashes
this is a major pain
2. the VM needs to be flexible enough to support all the combinations of iw4 iw5 t5 maps and weapons which I don't think has ever been implemented yet
@theo@FaZeScope This video of yours has definitely impacted the scope of iw4L
At first it was only supposed to be an MW2 FPV animation player I was just messing around with lol
Had to rewrite the project from scratch two times mostly to get the rendering pipeline to look this close to the OG
@RollersGG@BRAINSMASHDaze@BrainsmashCo it "kind of" supports p2p multiplayer and it would be fun if someone tried running it with such mods
it does local prediction and lobbies for sure but still HEAVILY untested
technically it would require some work but the "necessary base" is here out of the box