Hi! I’m a 3D and 2D artist based in Spain, focused on environments and stylized visuals.
Here’s a selection of my recent work ✨
#PortfolioDay#3DArt#EnvironmentArt#GameDev
Back to my monastery environment ✨
At this point it's basically:
Blender → Unreal → Blender → Unreal → repeat
Lots of mesh fixes, texture tweaks, and little improvements behind the scenes. Can't wait to enter full Sims build mode 💛
#3DArt#EnvironmentArt#UnrealEngine
More progress on my monastery environment in Unreal Engine
Recently I’ve been focusing on reworking meshes, hand-painting textures, and refining the overall structure before moving into the detail pass.🌿🌿
#GameArt#EnvironmentArt#b3d
Space/nebula study using procedural methods.
Started as an experiment with textures and shaders, and slowly turned into something that feels like an ambient electronic visualizer.
#b3d#3DCG#blender
Slowly moving this monastery environment into Unreal Engine 🫡
Still very much a work in progress, but it’s slowly coming together
Can’t wait to get to the detail pass already ><
#b3d#UnrealEngine#EnvironmentArt
Working on props for a larger environment project.
Currently refining the look of this desk—feedback is welcome!
Testing final textures and materials.👀
#b3d#blender#3DCG#EnvironmentArt
Hi! I’m a 3D and 2D artist based in Spain, focused on environments and stylized visuals.
Here’s a selection of my recent work ✨
#PortfolioDay#3DArt#EnvironmentArt#GameDev
This indie team is making a game where you play as a cute physics-based goldfish trying to escape the house.
- Play as Sheen the goldfish
- Jump on pots, knock over glasses & make your own path
- Solve physics-based puzzles
It's called Barely Breathing. Would you play this?