@ExdevRed@indieforgames That rig was brutally efficient. That was more of a background prop than a main character bird so he had very few bones. Still loved him tho... obviously XD
Blaze AutoPose is out now! 🔥
Auto Pose in Blender. It works directly on your rig after a quick setup.
Get it on @superhivemarket :
https://t.co/cXIELqAJak
#b3d#Blender3D
@danfornace If knocked off stage then it would be knocked off stage and it would be interactive for both parties. Same thing with abscess cloud. I want to be able to hit that so it poops out and then reforms sort of like if you hit a balloon it would be blasted away but then stopped quick
@danfornace This isn't a well thought out thought but an idea I had for both puddle and absa cloud would be that people use hitboxes to move the items around. In this case let's say lox low fairs the puddle. They would form back into a droplet and Skip across the stage and reform puddle.
@RivalsOfAether What a good idea! Really wonder how people'll respond to this. The game is balanced around FH but damn is it gonna be fun to play without! And adding wiff lag! that'll be fun af.