Cimo’s progression series is literally the reason I got back into the card game during covid. He was consistently one of the most innovative creators in the space. Rest in peace, Cimo. Fuck cancer.
I can’t believe my friend Alex is gone. I loved him so much, he was an inspiration, the greatest guy you could ever hope to have a chance to meet.
He supported me through thick and thin, was always there for me when I needed him, I am beyond blessed to have gotten the chance to call this guy one of my best friends.
I’m gonna miss you buddy, you were too good for this world, I and everyone who you’ve touched through your content, your kindess and your humor will have you in their hearts forever. rest in peace ❤️
Just a small clarification regarding the facts.
The work behind the latest update had actually been in progress since last year, and what is currently being delivered is the result of that long-running effort. (Anyone who has worked in game development will probably understand this timeline—it’s not just about debugging and QA; there are also first-party certification and approval processes involved.)
About a year ago, I made this post –> ( https://t.co/0IH3lubaGB )
And yes, the direction of this patch update was naturally led by Nakatsu (Kohei Ikeda). At the same time, the other director you mentioned, Yasuki Nakabayashi, was also deeply involved in directing it. Mishimastar as well.
The reality is that they spent the past year working toward this release, and this update became the final work they delivered before leaving the company.
Also, this should go without saying, but not only for this update—these results are the product of many project members working incredibly hard, even if their names are not widely known. Because of that, I hope people will evaluate these achievements as the work of a team rather than focusing on individual names. (Personally, I don’t think there is much value in studying the credits and trying to attribute everything to specific individuals.)
I also see a variety of speculation and analysis from the community. Unfortunately, most of it is not accurate (and I don’t mean just this particular topic).
In fact, the directors whose names you mentioned, including Yasuki Nakabayashi, have already left the project and begun new journeys of their own.
There are also a small number of people who explain things based on their supposed knowledge of the game industry. Unfortunately, most of those explanations are not accurate either.
This is simply a factual clarification and nothing more. Nothing beyond that.
That will be all on this topic.
Now then, since we’re here, a quick personal update.
I recently considered changing my X account name, but the X team advised me against it. They warned that the current name could quickly be claimed by someone else and potentially used in a misleading way. Even the old trick of changing the name and immediately reclaiming it with another account apparently doesn’t work very well these days, because bots monitor these changes and can grab the name almost instantly. They did say X might lock the name, but there are no guarantees.
My heart remains with this community. It always has, and it always will. (Well, I do get angry from time to time, but I deliberately do that because I believe people expect honesty from me lol.)
So I’ve been thinking that perhaps I should leave this account here as a piece of history and simply create a new one. But there’s no rush. I have plenty of time to think about it.
For now, let’s keep talking here.
It turns out there is quite a bit of demand from younger generations for stories about the game industry in the 1990s and the early days of the 21st century. (Who would have thought? lol)
Anyway, today is guaranteed to be another incredibly fun day at VS Studio.
There is a shared environment, atmosphere,vision, and team here that genuinely feels like stepping back into the 1990s and the early 2000s.
Get Ready for the Next Creation!
Rayman Legends is another game that absolutely does not need a remake. It’s already the most recent Rayman game and is available on all platforms. The remake also looks worse visually and seems slower-paced.
Game length doesn’t correlate to quality. Some of my favorite experiences are 100+ hours. Some are shorter than six. All that matters is you’re happy with what you bought, and placing boundaries on yourself regarding game length keeps you from experiencing some great stuff.
I feel limited in Tekken by how fast my fingers can move. I simply do not have the speed and dexterity to wavedash fast enough with Jin. My KBD is getting better but I struggle to do it in match. I need to keep practicing.
I have experienced a cognitive fuzziness for the past few years and idk if it’s related to my health or related to aging. My mind just isn’t as sharp as it used to be and that makes me worry.
If your response to a man agreeing with a woman is “simp” and “she isn’t going to fuck you bro” then I regret to inform you that you are a loser and need to set yourself on fire immediately.