Day 17
Developed outline system for the interactive items. Here’s the showcase video:
Please like if you like, please don’t if you don’t :)
P.S. ananas looks awesome.
#UnrealEngine#ue4#IndieGameDev#indiedev#ananas
Day 12
Added coins, recipie counter, timer, infinite recipies, some random food props:)
So, we’re going to make a dungeon potion brewing game where you need to find the ingredients for your potion asap. Faster – better.
#UnrealEngine#UE4#indiedev#alchemy
Day 10
It’s been a long time, guys. Finally managed to make UI binding. This is a new cooking-brewery-alchemy mechanics in our game.
#UnrealEngine#IndieGameDev#alchemy
After a small vacation...
This is my new UE4 game. I'll be working on it all December.
I’m almost new to this game engine and I think it will be an interesting experience.
Please follow me on Twitter to see more progress.
It’s quite laggy :)
#UnrealEngine#IndieGameDev#WINTER
The final #devtober related devlog, I suppose.
So, today I has made OptionsMenu and saving system for that as well.
I’ve added the final touches to the alpha-version of my first released game.
Thanks to all of you.
https://t.co/plvxi5ibBc
#IndieGameDev#ThePolygon#unity3d
Today I’d been remaking portals and enemy spawn system. Now the portals have an animation transition. Added some adjustments to the main menu and fixed some bugs.
Download v. alpha-6 from https://t.co/plvxi5ibBc
#devtober#ThePolygon#unity3d#IndieGameDev#development#devlog