During Week 1 of the Timing class, we will learn methods to analyze VFX intensity, visualize it clearly, and start building your own library of stylish, punchy references. Analysis by David Jak.
Starts tomorrow at 10 AM CDT: https://t.co/IExXFrkbtn #VFX#RealTimeVFX#GameDev
Concept → In-game waterfall FX done right.
@SergeFilin just dropped an incredible procedural breakdown. Must-see for any tech artist.
https://t.co/0TrrAFAj6k
#vfx#shaddermagic
The first milestone in creating an effect is concept art. It helps define the idea and determine what the effect should look like. There’s one challenge, though: the concept is a still frame, yet it needs to represent all phases of the effect in a single image.
#vfx#conceptart
Concepts 2D vfx animation ( part 10 )
Different concepts , drafts and vfx animations i made during my work on Pahdo Lab’s project ''HALCYON ZERO’’
One of the main character’s ability cast concept
Character's animation done by another artist
#Animation#Stylized#VFX#2d #animation #framebyframe #shooting #adobeanimate #anime #jrpg #ability #gameart #gamedev #ivanboyko
🚀 High-Budget Feature Series (Inspired by Arcane)
The BIG one - heavily composited, more realistic, and extremely believable. Fire shapes become aggressive, graceful, rich in detail. Explosions are treated like money shots, with extensive polish to bring the desired "WHOA!".