What better way to start 2026 than with Reality Thread 6 coming online inside #Earth2🌍✌️
Wishing everyone all the very best for 2026!
👉https://t.co/uwVRmlUh0E👈
Just over 2 weeks since Reality Thread 5 release, did not take a single day off during the break but instead focused on getting #RT6 out as quickly as possible with some of the key team members who worked through with me🙏
There is a lot packed into this release, more than I had expected, but as always it's rewarding to see it go live! I get excited every time we release a Reality Thread - such a good feeling!
Remember these releases are typically spread across E2V1, multiplayer, API & BE systems being deployed without any downtime, so please give the team space if any issues arise!
🍜 Chapter 3: Cooking & the Cooking Pot Set
👕Clothing craft & equip system goes live
🕺New emotes & an updated emote wheel UI
📒Inventory, Mentar Inventory & Action Bar stability improvements
🌍Global Property Sync system overhaul for faster feet on ground
🎖️Continued Badge Holder access expansion
🔎 Discovery, runes & previously hidden systems explained
Hope everyone enjoys the updates! As always we will monitor & fix any urgent issues that arise.
Just be aware that some of the new recipes may appear progressively over the next few hours as we gradually release them, so if you're not sure how to craft something, it may be because we have not released the recipe yet.
#Earth2 #Metaverse #Chapter3 #RealityThread6 #OpenWorld #E2V1 $ESS #PlayerDriven
In just over 24hrs since #Earth2 Reality Thread 7 went live on #E2V1, our team has been monitoring, fixed a number of issues & has released a new build - 0.4.7.1🌎✌️
For full details on this update please check out:
https://t.co/OeAWWsvr0C
1⃣ Quest completion system fixed for some of the Players who experienced issues completing the Quest when arriving at the Quest location.
2⃣ Discard item system optimised inside E2V1 & on BE - so improved performance when discarding items should reduce the lag time some were experiencing.
3⃣ E2V1 download issue via launcher for badge holders who got their first access in the RT7 release.
4⃣ Item and Recipe categories displaying correctly now.
5⃣ Auto Mentar Storage Chip equip for Mentar Storage Chip quests meaning Players will not have to equip themselves, system will automate it. A concept I want to play more with long term with the Quest system.
There are more details in the article but proud of the team for knuckling down & hustling to get all the above fixes out in just over 24 hours since the official #RT7 release!
We will continue to monitor & improve as we work toward the next major release on this massive 510,072,000 km2 digital planet - Earth 2!
#Earth2 #E2V1 #openworld #Metaverse $ESS #PlayerDriven #EcoSim #DigitalEarth #Quests #Progress
One of the more amusing bugs we came across while testing the beach ball avatar transform feature for #RT8
It was fixed but also wouldn't complain if it popped up again lol..🌎✌️
https://t.co/88CdYS8Gvg for more on #RT8#Earth2#multiplayer#PreAlpha#E2V1#digitalearth#RT8 #gaming #earlyaccess #metaverse
#Earth2 quietly released #E2V1 0.5.8.2 around 18 hours ago. Please check out the article for full details including some important reminders for #Players gaining first access🌍✌️
https://t.co/UZ4CfOXPO4
For such a major live software deployment involving gameplay systems, multiplayer infrastructure, backend services, APIs & persistent world systems - things went extremely smooth!
Very proud of the team!
Thank you for everyone's patience & support during both the development phase & the subsequent releases!
We will continue to monitor #RT8 as we push forward toward the next Reality Thread!
#Earth2 #E2V1 #OpenWorld #gaming #DigitalEarth #Metaverse $ESS #PlayerDriven #EcoSim
Something old & something new. Looking forward to getting Part 1 of #RT9 live🌏✌️
Irrespective of which part relates to the old or the new, #RT9 will introduce a variety of new things to do inside #E2V1.
Appreciate how patient everyone has been with this upcoming release. We have spent a lot of time building core foundations for #E2V1 over the past number of years, including past months deploying & testing systems since the #PreAlpha was released last year. After all the hard work it feels rewarding to now be building & playing some long planned designs that will now work in with & sit on top of those core foundations.
This Reality Thread is quite extensive & complex which is why it has taken a little longer than expected, but I understand it can be difficult to wait, so posting this clip as a little hint, because I know how much some in our community hate to speculate.
Playing very carefully because if you miss one ..
Coming #shoon
#Earth2 #PlayerDriven #E2V1 #Metaverse #OpenWorld #WorldswithinaWorld #Part1mightnotonlybeashop $ESS
Congratulations to the latest #Earth2 land #giveaway winners! I've given away thousands of dollars worth of #Earth2 land, it's very easy to enter, just follow & retweet any of my posts that have➡️🌍✌️⬅️
#Earth2 land can be used to:
🌍mine $ESS
🌍mine resources
🌍launch #Cydroid raids
🌍build #Cydroids
🌍house #Civilians
🌍stake $ESS
🌍spawn #Avatars
🌍save #Avatars
🌍store #items
🌍forage
🌍teleport
⏱️plus more #utility to come inside #E2V1 such as
⏱️building
⏱️mini-games
⏱️experiences
⏱️& more!
Thanks to everyone who entered by simply #reposting & good luck on future draws!
Be sure to display your free @earth2io profile URL somewhere easy to find on your X account (in your profile, pinned or to be safe you can comment your profile URL under the post you retweeted) so our team can gift you the land if you're lucky enough to be one of the winners.
Note-if you're listed as a winner & you're unsure what to do, please check out this previous post:
https://t.co/njSSyXbRSI
Congratulations again to the latest winners & please note that some of these gifts may have already been awarded by the team. The remaining gifts will be awarded over the next 24 hours.
If you have not received your gift after 24 hours from this post, then please leave a comment below or reach out to @earth2io, support or the CM on Discord.
Please note that the team member who assigns the prizes will be away from the 24th of December to the 4th of January, so if you have not received your prize before that you may need to wait until they return.
#Earth2 #Winners #Prizes #Giveaways #Metaverse #Land #E2V1
#E2V1 0.3.6.2 is currently deploying. It include new improvements to the global water interactive system which should resolve issues Players experienced after instant teleportation to any location on Earth🌍✌️
https://t.co/5w3JTdxf9M
We also implemented numerous updates to a number of core inventory & item management systems in anticipation of Reality Thread 7, but also to fix some remaining issues since Reality Thread 6 & to ensure it is more robust for long term development.
We have been working on the 0.3.6.2 updates while also focusing on Reality Thread 7 features.
Please check the article above for further details, but the main updates in this version are:
1⃣ An additional fix release for water detection after teleporting, along with fixes for additional water detection issues.
2⃣ Fixed an issue that caused crafting recipes to fail sometimes.
3⃣ Fix #2 above resulted in a further rework of most existing Character systems. These changes improve overall system reliability and also update systems in preparation for Reality Thread 7.
4⃣ An additional fix applied to the invisible leg issue affecting some Characters.
5⃣ Inventory logic adjusted so:
• LMB moves a single item
• RMB moves all items
This is now universal across all systems and applies when swapping items between Inventory, Foraging, Crafting and Mentar Storage.
6⃣ Action Bar “Use Item” logic updated to improve syncing with backend services. Players may notice a small delay between item usage. This delay is expected for now and will be refined further as part of a UX improvement pass.
7⃣ Added the ability to manually resync Character Inventory. This is not required during normal play as syncing occurs automatically, but the manual option exists for cases where unexpected item display behaviour occurs, allowing Players to attempt resolution themselves.
8⃣ Fixed several spatial sound effect (SFX) issues.
9⃣ Additional bug fixes and general improvements.
The global water system is very complicated & the updates to the core inventory systems are not trivial, so there may be issues QA has missed over the past 2 weeks of testing, so as always please be patient with the team, report any problems & we will monitor the release closely & fix any issues that may arise.
#Earth2 #Metaverse #E2V1 #OpenWorld #PlayerDriven $ESS #PreAlpha
🎉 La fête ne fait que commencer !
🎁 Pour célébrer le début des 25 ans d’Ankama, tentez de remporter un “Pack des 25” sur #DOFUSRetro !
Pour participer, il faut :
✅ Suivre @DOFUSRetro_FR
🔁 RT ce tweet
2 gagnants seront tirés au sort mercredi 7 janvier. ⌛️
Bonne chance à tous.tes !!
We've been monitoring the #Earth2 Reality Thread 5 release closely the past 2 days & in this short period of time have just now released version 0.2.5.1 with a few updates & improvements🌏✌️
1⃣ Improvements to the global water system that handles water activity based interaction across the entire #E2V1 (swimming, diving, searching, drinking)
2⃣ Fixed an issue where Characters would overlap on respawn after suddenly disconnecting from the server - causing abominations! (team will continue monitoring for edge cases)
3⃣ Fixed an issue where Characters were unexpectedly disconnected from the server
4⃣ Updated teleporting system to reflect E2V1 time of day on destination before teleporting
5⃣ Updated the teleport system to display property owner set property description before teleporting
Fixed a bug where the shovel was not displayed in multiplayer while digging
6⃣ Fixed a bug where the current season would change for a Character after reviving
7⃣ Other minor fixes & improvements
Please check out the article for more details:
https://t.co/kP7cd6qG2c
We will continue to monitor for any further issues as always.
It has been cool to see over a 1000% increase in overall time spent inside E2V1 by Players in multiplayer mode since the Reality Thread 5 release - and even more exciting when you consider the current features are just a fraction of what we have planned ahead!
So it's great to see testers & early access Badge Holders spawning Characters & spending more time inside E2V1 than ever, during what is already a very busy time of year when people generally have very little spare time - it has been very rewarding to see indeed!
And remember what Players are experiencing now is not what Players in the future will necessarily experience. The current mechanics are mainly for explorers, crafters, discoverable item traders & questers - which obviously expand to many other types as mini-games, conquest & other experiences come online.
But by the time Players gain access in the future, including F2P, there will be completely different initial experiences available, even after early frameworks like storage, shops, restaurants, accommodation, mini-games & so forth come online - so while what Players are testing will still be there, there is also be some areas inside #E2V1 that are more developed, especially by the time F2P access is live.
Having said that, many Players in the future may still want to focus on exploring, crafting, discovering, item trading & questing after they get access, so don't how big these early Character focused game play elements may become.
I think it's also important to note that I have designed completely different opportunities for F2P Players entering E2V1, which perfectly align with the current E-ther is life ideology, some which are very unique, so it will be exciting to see some of those in 2026.
If I don't post again sooner, I hope everyone enjoys their time over Christmas & especially enjoys their time with family & friends.
#Earth2 #E2V1 #Metaverse $ESS #OpenWorld #Building
#Earth2 Reality Thread 5 is coming online🌍✌️
Another big Earth 2 release spread across E2V1, multiplayer, API & BE systems being deployed without any downtime, so please give the team space if any issues arise!
https://t.co/XgeugfuSfm
The implementation that took up the most time for this release by far was the foundation for the Global Building System, which will pave way to all building placement systems inside E2V1. So that took up a little more time than expected but we're very excited for it to go live now so we can monitor & improve on it.
The teleportation system was also a feature I knew that would be complicated & time consuming to implement, which is why I initially flagged it for a later release, however, I wanted to get it out now as it paves the way for upcoming features & also makes community meet ups a lot easier to participate in.
It is incredible to look back & realise we have kept our multiplayer & server integration systems live for the E2V1 pre-alpha for 116 days straight now. Over 99% uptime with multiple hot releases & next to zero downtime .. for a Pre-Alpha!! Really proud of this!
In addition to the above you will notice there are numerous other feature releases, too much to cover so be sure to check out the article!
#Earth2 #E2V1 #Metaverse $ESS #PlayerDriven #RealityThread #OpenWorld #Explore
Win a Tier 1 ( 20 Tile ) Island in Åland ? Well all you have to do is Repost this Post or Quote it to enter the draw. If you Love @earth2io as much as i do please Subscribe to my Youtube Channel Dedicated to E2. Videos & Streams for E2 good times. 🥳😘 https://t.co/ZEwLuMyhdh
Important Update for all E2V1 testers 🌍✌️
This is an important update for all testers. Please download the new E2V1 version 0.1.3.2 released about 1 hour ago - we have set it so the previous build 0.1.3.1 will not have access to the multiplayer so you will need to download the new version to connect.
If you are testing the multiplayer with other Players and you cannot see the other Player/s you think should be visible, please save your Character and respawn. If that does not work then restart E2V1 and reconnect. We are working on improvements to intermittent multiplayer connection drops for Players without stable internet which will be updated in next versions. Remember, generally if you can see your Ping in the lower right corner, it means you're connected to the multiplayer server, however, there are some cases where you're ping doesn't clear when a disconnection occurs so just follow the above steps if you're not seeing other Characters you expect to see.
If you are steaming or posting videos, please try to note your actual real world location (where you are using E2V1 in the real world) and also note you're testing on a server in Singapore. This will help us and others understand the ping we see in the lower right corner for the stream or recording better. If you are closer to Singapore, you should get lower ping but the ping will increase the further away you are. As you can see in the video I posted on X/Twitter yesterday my ping is in the lower right corner, I usually get 18-25ms ping based in Australia to the Singapore server on a standard NBN connection.
So individual Ping WILL CHANGE depending on where you are located in the world, what your internet connection is like, whether you use WiFi or ethernet cable and how far away you are from the current multiplayer location server we're using which is in Singapore at the moment (we will change to Europe and America to test results in those locations as well later).
Also important, local time zone time inside build 0.1.3.2 may update one every 5 minutes from the time your Character spawns. That is 5 real world minutes, so equivalent to 20 minutes inside E2V1. The dev team are just testing something and so just keep this in mind if you are comparing times with other Players if you don't see the exact same time in the same E2V1 time zone it might be because the dev team is testing something.
The multiplayer is back on now so go for it again everyone and the team will keep monitoring!
Try and gather as many testers as you can in one area so we can see how E2V1 handles the rendering (multiplayer network side should handle it fine but we'd like to see the in game rendering limitations with real testers).
Enjoy and we'll keep improving and fixing issues as they come up!
#Earth2 #E2V1 $ESS #Metaverse #Multiplayer #PreAlpha
Earth 2 Reality Thread 3 - Global Multiplayer across entire Digital Earth.
We've been a little busy the past 4 weeks🌍✌️
🚨https://t.co/U813Crcxxa🚨
As I've said in the past, when we're quiet it usually means we're hyper focused on development & progress. Be sure you check out the above article to learn all the details about this milestone achievement for Earth 2.
#Earth2 #E2V1 #OpenWorld $ESS #Metaverse #RealityThread #multiplayer
After years of R&D + months of relentless work through Q2, super excited to finally share a detailed breakdown of the very first playable #E2V1 release! 🌎✌️
🧬Character Synthesis v1.0
🧳 Inventory System v1.0
🌿Foraging v1.0
🎧 Immersive Audio v1.0
🕓 Day Cycles v1.0
❄️ Seasons v1.0
❤️ Character Vitals v1.0
🎮 Action Bar v1.0
🌐 Multiplayer server-side architecture
📜 Quests v1.0 (website deployed)
Check out the full article here with a detailed breakdown on each & every aspect, plus some insight into what's coming next:
https://t.co/mV22JUuv7B
I know I was a little quiet throughout Q2, as was #Earth2 in general, but it's because we're so busy designing, implementing, testing, building.
Remember, we are still in Pre-Alpha & this will be our first playable release of #E2V1, probably our biggest software release to date!
We are still a few days away on the build, just fixing a few known bugs, mainly bugs around the new inventory system, specifically regarding management between the Discovery Box & the Inventory.
The article explains the purpose behind testing, so our expectation is for #Players to stay close to their properties to test a few things out because you will be prone to dying easily the further you stray, especially if you don't have a natural water supply close by & food to forage & sustain you.
I guess some might be up for the challenge to see how far they can go but that is not our expectation for this initial #RealityThread release!
Apparently the article is a 60+ min read (according to our news article publishing tool) so make sure you have a spare moment when you dig in!
Though we know it will be buggy, as expected, we are so excited to see #Players running around inside #E2V1 & streaming. It's only the beginning!
#Earth2 #Metaverse #E2V1 #PreAlpha #OpenWorld #Chapter1 #RealityThread1 $ESS
Congratulations to the latest #Earth2 land #giveaway winners! I've given away thousands of dollars worth of #Earth2 land, it's very easy to enter, just follow & retweet any of my eligible posts!
#Earth2 land can be used to mine $ESS, mine resources, launch #Cydroid raids, detect jewels, build #Cydroids, house #Civilians, stake $ESS & more #utility to come inside our upcoming open 3D world #E2V1!
Thanks to everyone who entered by simply #reposting & good luck on future draws.
Be sure to display your free @earth2io profile URL somewhere easy to find on your X account (in your profile, pinned or to be safe you can comment your profile URL under the post you retweeted) so our team can gift you the land if you're lucky enough to be one of the winners.
Note - if you're listed as a winner & you're unsure what to do, please check out this previous post:
https://t.co/njSSyXbRSI
Congratulations again to the latest winners 🙌
Also just a quick note that the team are aware of some bugs caused as a result of the recent EPL teleport system deployment & are working on fixes.
#Earth2 #Metaverse #Giveaways #E2V1 #shanta #competition #winners $ESS
Flashback on some of the custom Limited Edition collectible #skins created by #Earth2🌎✌️ 🔥
Most of these drops sold out & will only ever be available again on a #P2P secondary market.
Congrats to those who own some of these & I can't wait to see how #Players customise some of their skins inside #E2V1 when that feature comes online in the future.
I don't believe the #Metaverse should be confined to a single genre, aesthetic or style & that has been an intentional approach from the start. It’s more of a platform that, at its core, will (at least initially) be shaped by diverse elements of the internet, including various aspects of gaming, which will serve as the framework for establishing foundational rules for life, engagement & interactivity within this emerging world - something that will become apparent with the early mechanics inside #E2V1.
While the #LimitedEdition #skin drops will slow down after the remaining sets are cleared, we will continue expanding into new genres & styles by way of more traditional unlimited, time-based drops, continuing to empower our #Players to shape & define their identity as part of the deeper immersion within #Earth2 & possibly branching off into role playing, which I see as becoming part of experiences over time.
Also, an important note that when skin customisation is available it will come with risk & reward, so the #Player will need to decide on whether to customise a skin or not, as when a skin is customised, it will not be revertible back to its original state.
This means the rarity of the original authentic version of the skin can potentially increase the more times that specific skin is customised by other #Players, the flip side being that a well customised skin could literally become 1 of a kind.
#Earth2 #E2V1 #Metaverse #Custom #LimitedEdition #Skins