@bonecycler@AwestruckVox I actually like the datamining angle, and he’s definitely making it work, I just thought that he kinda had no choice. He can’t release the individual chapters without the WR implemented at first and then tack it on once Chapter 7 is released (without it being kinda crude)
@AwestruckVox … saving her from whatever fate befalls her in the normal end. Because of this there’s kinda no reason to be doing the WR right now without even knowing what you’re doing it for exactly
@AwestruckVox Deltarune releasing episodically kinda disrupts the original idea of the WR since it was clearly meant to be discovered on a subsequent playthrough. It seems like a reaction to the regular ending that would have the player try and “outsmart” the game by powering up Noelle and(…)
@thecoalwoman@dtasriel I feel the same and I adored discovering the Sword Route unspoiled, for many reasons it was probably the most memorable part of my playthrough. Toby loves trying to emulate the feeling of stumbling upon video game secrets and I think it worked very well there
@meloriia I was going to say something about how kids are growing up without needing to use a desktop PC a day in their lives but then I checked the person's profile and saw that he's 27
@Yxshdra This is like the umpteenth time I've seen these people cite "knowledge" of the game as a qualification to take part in its discussion. It's always lore, lore, lore and never the experience in so many gaming spaces.
I think the conversation is kinda important in order for video games to be taken more seriously as an art form, but all it seems to have revealed is that a lot of people only *tolerate* the medium rather than actually enjoy and respect it.
Tbh what actually makes me mad about the "can you call yourself a fan of a game you've never played" discourse is really just that people want to be part of a fandom more than they care about the thing itself, and I think that's kind of an awful way to approach art
@TW0HEADEDBEAST Like the very basic question Toby Fox initially asked was how RPG protagonists can go around killing every enemy senselessly and still call themselves heroes at the end. The game wouldn't exist without the genre's dissonance between narrative and gameplay.
@TW0HEADEDBEAST And it's not even the multiple endings thing alone, it's that as a game Undertale is completely and utterly self-aware. I couldn't imagine caring much about the surface level plot in a vacuum.
All the QRTs saying XC1 was sci-fi from the start: yes, but that's science & technology within the scope of Shulk's world, what OP is obv. referring to is the reality-based sci-fi layer on top of it all revealed in the last minutes of the game, earth and humanity as the reference
Xenoblade fans not complain about Xenoblade challenge: Impossible
Xenoblade 1 was fantasy until the reveal of the Space Station
Xenoblade 2 was VERY fantasy until the reveal of Mecha and the World Tree’s true nature
Xenoblade 3 is the only one where it immediately fuses the two.
The only difference is approach. This time they’re aiming for a medieval style. That’s it. Swords, bows, staffs, etc. with knights and wyverns. But I am 100% certain it will have the series’ staple sci-fi twist. That’s what makes it Xenoblade.
Let Monolithsoft COOK and quit complaining when they stray even A LITTLE from the same formula they’ve been using. Let them have fun.
@XenobladePT I don't know jack shit about Mesopotamian mythology but apparently Anshar and Kishar are typically mentioned in the same breath and represent "the male and female principles" (?) respectively, like you would expect Anima and Animus to be spoken of as a pair...
@RhockoHarrison Takahashi has kind of been pulling this since Xenogears so it’s more likely to happen than not… Or not, since Genesis looks like a significant departure from the usual