Technical Audio Designer @ Microsoft Mesh. Ex Spatial Audio Experience Design and Engineer @ Bang & Olufsen. Vocalist. Maker of XR spatial audio tools.
Beautiful! Serra's sculptures struck me at a very young age and made me very aware of the acoustics of space as a sculptural phenomenon so important to an impactful experience.
Another #WebXR scene that I designed was inspired by the work of Richard Serra and James Turrell. I've always loved the grace and scale of Serra's curves and wanted to see how they could be amplified with some Turrell-style lighting and color.
The most undervalued technology on the Web is #WebXR.
Two years ago, getting a 3DOF WebXR experience to run at 30FPS was a nightmare. Now WebXR is running at 6DOF, 90fps, >72hz refresh rate, and GLTF has been integrated into every major 3D modeling software.
"Fiction, like VR, allows an experience of its reference world that would be impossible if this reference world were an objectively existing, material reality." – Marie-Laure Ryan 1994
#vr#literature#worldbuilding#imagination
"Life without editing, it seems, is just not that interesting" – Bill Viola
so is this platform an edited version of your thoughts or a "saturation-bombing approach to life"?