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The first of many videos to come for Hytale. I'm excited for the future. In the future, expect challenges, events, and goofy style videos.
I agree with what you’re saying. But what prowl was saying was to leave reaching endgame easy and fast. And all people would want is the sandbox portion. But just as much as the sandbox portion and endgame shenanigans, we want the progression and rpg as well. These 2 are equally important.
What we need, instead of making it easier for Simon by making progression simple, we work him like a racehorse and suck up all his life energy to put it all in the game.
I honestly am starting to like it as well. It is not glitchy like before where ping can mess up the animation cancelling making the hit not register at all. Gives both of us an equal playing field now that neither can cheese.
But the skill ceiling has become lower as well, we need new mechanics, probably dodge, roll, or parry. Basically a hard but stable mechanic that would be the difference between a new and a pro player. I feel even as a new player, you need to progress towards becoming better at mechanics, that’s half the fun. So you’re right, for high level, we need something to increase that skill ceiling.
PvP is going in an interesting direction. Animation cancelling was very buggy and ping reliant. But with the recent changes there’s a gaping hole.
After hitting someone, you cannot block nor move away for a bit. That makes each exchanges you make unreliable. As they will be able to get a hit off you every time. That’s just not rewarding.
If we can’t have block, then implement movement. Dodges, rolls, dashes, anything of the sort. To make it at least somewhat complicated, therefore skilled. We need a high skill ceiling. PvP is a huge player base in these types of games.
Personally I would love if parries are implemented, even at the cost of nerfed to the ground blocking.
#hytalepvpfeedback
@Prowl8413@Hytale I heard the pvp on this update was affected by you. Whenever you sleep, if you see eyes in the dark, remember, it’s not a might, it is me…
@yellowslotcar This is not a pvp update at all, we need to get our pve stuff put ASAP and rebalance when the full package is out there.
I talk to some pvpers almost daily, they understand this as well
@Simon_Hypixel these combat changes are actually a really cool step and i'm glad you're making them. I think it's a step in the right direction.
However, at the current moment, PVP is completely dysfunctional. With the removal of animation cancels, there is absolutely no way to -
The @Hytale Sift Mod Current State->
36 Total New Mobs
6 Total New Biomes
2 Unique Environments
14 Unique Weathers
195 New Blocks
52 New Items
62 New Achievements
16 Original Soundtracks
#TheSift#HytaleModding#Hytale