Walk before you scroll, not after.
A 20-minute walk in the morning means the whole day is already paid for. You open your phone with a balance instead of a debt.
Most people do it backwards and wonder why the evening feels expensive.
The themes aren't for sale.
You walk for them, same as everything else in this app. The market takes exactly one currency, and it's the one your legs print.
There is no card you can put in.
You can't outrun your own balance by switching devices.
iPhone and iPad share one wallet. Walk on one, spend on the other. There's no account to create — it rides on your Apple ID.
The loophole you were about to look for isn't there.
Walk on Sunday, spend it on Thursday.
Free accounts bank up to 2 hours 46 minutes of screen time. Pro banks 50 hours — for people who walk a lot more than they scroll.
Your legs, your treasury.
The 3 pm crash isn't a coffee problem.
It's a movement problem. Twenty minutes on your feet does more for the next two hours than another espresso will.
WayOut just makes moving the cheapest option on the menu.
1 step = 1 Neon = 1 second.
That's the entire spec. No multipliers you can't compute in your head, no dynamic pricing, no surge rate at 11pm.
Boring on purpose. Boring is what you can trust.
Zero means zero.
When your balance runs out, every shielded app goes dark at the same moment. No grace period, no "just this once," no five more minutes.
The only way back is outside.
Your steps don't spend themselves.
They sit in an unclaimed pile until you tap claim. Walking earns; claiming is a decision you make on purpose.
Two seconds of friction, and suddenly you know exactly what you spent.
You can't hoard screen time here.
Your wallet starts at 5,000 Neon - about 83 minutes - and the ceiling rises 50 per level until it caps out at 10,000.
Bank what you walked. You can't stockpile a month of scrolling.
You choose how the timer runs.
Wall clock: 15 minutes of real time, ticking whether you look or not.
Screen time: only the seconds you actually spend staring get charged. Put the phone down, the meter pauses.
Pay for the clock, or pay for your eyes.
You pick the session length. Anywhere from 15 minutes to 120.
The math doesn't bend: a minute costs 60 seconds of walking, every time. No bulk discount for booking longer.
Time is the one thing we won't put on sale.
Your walking has a rank now.
11 leagues, 10 divisions each. Everyone starts at Awakening. Legend sits at 3,380,000 XP, and nobody gets there in a weekend.
The ladder only moves when you do.
Two hours of scrolling a day costs 2.6 million steps a year.
That's roughly 2,000 km. You'd walk it, and you'd never leave the couch.
WayOut doesn't add the cost. It just prints the invoice. 1 step = 1 second.
You can go into debt for screen time.
Open the app before you've earned it, let your balance go negative, then walk it back to zero. There's a floor — you can't borrow forever.
The bill always comes in steps.
Your screen time isn't a limit anymore. It's a budget.
Walk 3,000 steps, and you've got 50 minutes to spend however you like. Blow it all on one app if you want.
We just don't give it away.
A two-hour scroll costs 7,200 steps.
Not a punishment — just the exchange rate. One second of screen time, one step.
Suddenly the algorithm doesn't feel free anymore.
Every screen time app ships with one fatal button: "Ignore limit."
WayOut doesn't have it. No snooze, no override, no fifteen-more-minutes.
There's a price instead. Pay it in steps or stay out.
Close the app early and you get the seconds back.
Unlock 15 minutes, use 6, and the other 540 seconds walk straight back into your wallet. The 100-step deposit returns too.
We charge for attention, not for intention.
The app shipped first. The token comes second.
WAYOUT is live on Solana.
CA: 4o6unr4vg5WJ6RvjogbajcEsqFTM2RAaBAbCUACapump
WayOut is on the App Store and Google Play today — your apps stay locked until you walk.
Only this account posts the CA.