‼️ RÉCORD DEL MUNDO ‼️
Unai Simón 🇪🇸 alcanza los 518 minutos sin encajar y firma la MAYOR racha de imbatibilidad de un portero en TODA la historia de la Copa del Mundo.
Amigos de @GWR, preparen una nueva placa.
Amigos de @FIFAWorldCup, procedan a certificar que un portero español acaba de derribar la mítica barrera de Walter Zenga.
Nominations for the 2026 Webex Customer Awards close on July 10. Share how you're using the Webex ecosystem to drive measurable business impact for a chance to be recognized among this year's standout customers!
Submit your nomination: https://t.co/FBhHVSLtxc
‼️ RÉCORD HISTÓRICO ‼️
Messi es el primer jugador que marca en SIETE partidos CONSECUTIVOS en TODA la historia de la Copa del Mundo. Deja atrás a Fontaine y Jairzinho que compartían este récord desde 1970.
All the records broken by Lionel Messi today:
Most FIFA World Cup finals goals by a football (soccer) player - 18
Most FIFA World Cup matches played in by an individual - 28
Most matches won by a player at the football (soccer) FIFA World Cup - 18
Most minutes played in the football (soccer) FIFA World Cup - 2,489
We are witnessing history.
‼️ RÉCORD HISTÓRICO ‼️
Leo Messi marca su gol nº 17 en la Copa del Mundo y, 40 años después de la hazaña del Diego ante los ingleses, supera a Miroslav Klose para convertirse en el MÁXIMO GOLEADOR HISTÓRICO en TODA la historia del torneo:
1️⃣ 🇦🇷 LEO MESSI - 17 goles
2️⃣ 🇩🇪 Miroslav Klose - 16
3️⃣ 🇧🇷 Ronaldo - 15
Most collaboration platforms were upgraded for AI. Ours was built for it.
The contact center is changing fast. Instead of just adding AI to old systems, we are rebuilding the experience from the ground up.
From our new AI Workforce Engagement Management suite to AI Agent 360, we are helping teams scale with confidence.
Hear what's new at #CiscoLive from Vinod Muthukrishnan on how we're redefining the customer journey: https://t.co/YonOfkWChM
And just like that - we’re live!⚡️The show floor is ready for you thanks to the hard work of all of our teams. Get ready for another incredible #CiscoLive !!
Gemini Omni combines an intuitive understanding of physics with Gemini's real-world knowledge and reasoning. 🌐
Now, the stories and outputs you create won't just look photorealistic — they'll behave like the real world.
#GoogleIO
‼️🔵🔴H I S T Ó R I C O🔴🔵‼️
El Barcelona es el primer equipo en TODA la historia de La Liga que gana 19 de 19 partidos como local en una misma temporada (57 goles a favor y 10 en contra).
Hasta hoy, el mayor pleno de triunfos locales (17 de 17) en el campeonato español estaba en poder del Real Madrid de la temporada 1985-86.
After four years full of challenges and hard work, it's time to move on.
I leave with the feeling that the mission is complete. 4 seasons, 3 championships.
I will never forget the love I received from the fans from my very first days.
Catalonia is my place on earth.
Thank you to everyone I met along the way during these beautiful four years.
A special thank you to President Laporta for giving me the chance to live the most incredible chapter of my career.
Barça is back where it belongs.
Visca el Barça. Visca Catalunya 💙❤️
@fcbarcelona
The quantity of code that devs ship has roughly 10xed. But net developer productivity (value created by unit of time) is only up by a bit, if at all. Part of it is that the additional code is solving more incremental problems. A bigger part is that the new code is creating problems of its own.
An average picture that you save on your phone or PC has a size of around 800 kilobytes. It doesn't do anything, it's just a static image.
Now take a game like Elite which had a size of 22 kilobytes on the BBC Micro, or 82 kilobytes on the C64 - and now think about what Braben and Bell turned those 22 kilobytes (or 82 kilobytes) into.
A universe with eight galaxies, each containing 256 star systems (for a total of 2,048 planets/systems).
Each system also featured unique details: government type, economy, technology level, population, commodity prices, and even descriptive text (e.g., a planet known for "carnivorous arts graduates" or similar quirky combinations).
If you still need a bit more help to contextualize that, try this: Elite was smaller than many modern text files or desktop icons, yet it contained (and let you freely explore!) a multi-galaxy-spanning universe that felt vast and limitless.
By the way - for thos who will argue "but the universe and stars were created randomly, so that's easy" - I think you wil find that the word is procedurally (with structure), which is not random... and anything but easy.
Oh, and by the way, the game also rendered 3D wireframe ships, stations, and planets in real time on processors with 2 MHz.
Impressed yet?
This is no slight on today's game designers. They work with what they have, and that's okay. But when you think about the worlds that some programmers created with the tools they were given, it sometimes breaks my brain trying to understand how they did it.
Elite is a true masterpiece on so many levels. I played the C64 version back in the day, and even 40+ years later it still feels like one of the most incredible programming wonders ever.