Stranger thinz
Limited supply of 475
Cheap mints price of .0025e
I was able to secure 20 GTD spots for my communities.
See you all tomorrow.
@StrangerThinz_
As we build Blokyz as a collectible and an IP, the distinction between design and story has been an interesting problem to ponder upon.
Do you need a story, or does design alone carry the weight?
Generally, collectibles, especially designer collectibles, don't necessarily need a story. Funko Pop or Bearbrick don't really have a story, there is a narrative but no story. Barbie for the longest time didn't have a story.
But they all have really strong designs, instantly identifiable. The original Blokyz silhouette, the androidish body, the trademark ear were designed to achieve this goal of long term instant identification and symbolism.
At the same time, to build value long term, you need a story and at the least you need a narrative.
Funkoโs narrative could be, a system that allows you to collect all your fandoms in one place in one shape.
Bearbrick, I feel takes this and adds a layer of premiumness and exclusivity, โIf your fandom is big enough, it may have a limited edition Bearbrick and if you are the biggest fan, you must have itโ
Barbie and Lego have shown a third interesting path, especially Lego.
You could take a designer collectible, introduce interesting characters and then tell fresh and compelling stories to take the collectibles into a truly unique space.
With Blokyz, we feel we have a design that can over time develop a strong visual identity and let us produce a very wide range of characters. Objective with the lore is to give us creative freedom. To tell not one story. Any story.
So as the lore starts coming out, you will see each character and wonder whatโs the story behind it. Sometimes you may wonder under what circumstances could these 2 characters ever come together.
And I believe this gives us incredible fuel for building fascinating stories