Khronos will host a WebGL+WebGPU BOF at SIGGRAPH 2026 in Los Angeles on Wednesday, July 22 at 9:00 AM. (Full schedule coming soon.) Do you have a product or demo based on these APIs that you would like to share? If so, please email [email protected] and we'll add you.
We are seeking short talks, demos, and presentations that showcase real world use of #WebGL, #WebGPU, #glTF, and #Gaussian Splatting for the 3D on the Web special event during GDC.
To submit a 10 minute talk or demo, please email your description to [email protected]
This informative use cases showcases how Google Chrome and Red Games Co. utilized WebGL to develop a web-based version of Crayola's Create and Play application.
https://t.co/rC6TuzArec
#webgl#graphics#webgames#developers#programming
Join the Khronos Group for “3D on the Web”, a special event in San Francisco the evening of March 19th during the week of GDC 2025. This gathering will unite the brightest minds in glTF, WebGL, WebGPU, and the future of interactive 3D on the web.
https://t.co/jsofcvwDUa
Next week in San Francisco, come join us for 3D on the Web, a special event gathering the brightest minds in #glTF, #WebGL, #WebGPU and #Slang!
See agenda and register: https://t.co/mGTPv2uCqb
✨ Announcing SuperSplat 2.0 ✨
Your open source platform for 3DGS
🌐 Publish your splats to the web
🎥 Create cool camera flythroughs
🧑🤝🧑 Explore splats from the community
🥽 Immerse yourself with AR and VR
Links 👇
I had the privilege of presenting Pixsplat at the WebGL & WebGPU Meetup hosted by Khronos. It was an amazing opportunity to showcase how Pixsplat leverages WebGPU for real-time, in-browser pixel editing. If you’re interested in the tech behind the app, check out the presentation!
Join us this coming Tuesday for the next WebGL + WebGPU meetup! Register now to hear the latest updates and presentations on @babylonjs, #Mol*, @playcanvas and #Pixsplat. Bring your questions!
https://t.co/yVTq4775Ng
@molstar0 @w3cdevs
The next WebGL + WebGPU meetup is in 1 week! Register now to hear the latest updates and presentations on @babylonjs, #Mol*, @playcanvas and #Pixsplat. Join us and bring your questions!
https://t.co/ZQUKOMYnvL
@molstar0 @w3cdevs
The next WebGL & WebGPU Meetup is right around the corner. Register for free and come join us to hear updates and presentations from @Microsoft, @Dassault3DS, and @Snapchat!
Tuesday, November 5th starting at 9am PDT
Learn more and register: https://t.co/ZQUKOMYnvL
@w3c #webgl
PlayCanvas Engine 2.0.0 is here! 2⃣🚀
💀 WebGL 1 removed
🧹 Public API cleaned up
✨ New custom shader API
👥 New hardware instancing API
Read more on our blog:
https://t.co/5YyrrYnkli
Starting at 9am, WebGL kicks of the Khronos BOF day at the Hyatt Regency Denver. Join us for an update from WebGL and special guest, Binomial.
Learn more: https://t.co/ZhBo9v7HWW
Last week, Brendan Duncan from Unity visited MSF's 3D Asset Interoperability Working Group to discuss Unity on the web using WebAssembly, WebGL and WebGPU. The recording is now available: https://t.co/HD4pCKw6Qj
At #SIGGRAPH2024 tomorrow, be sure to attend the Khronos Fast Forward to hear the very latest updates from the Khronos working groups that are creating the standards to enable your next application or project!
All Khronos sessions can be found at: https://t.co/ZhBo9v7HWW