A visual comparison of HTML-in-Canvas vs rasterizing DOM to a canvas texture (side-by-side below, compare average capture times)
Existing approaches to pull web content into canvas are slow and lossy:
- Animations glitch, or don't play at all
- CSS replication is imprecise
- Clogs up the main thread, other animations lag
HTML-in-Canvas (texElementImage2D) lets the browser's own compositor map CSS layouts, animations, and transitions precisely into canvas/WebGL textures β one native call instead of thousands of JS style reads.
It's currently available behind an experimental Chrome flag.
Really cool, and I can't wait for it to become mainstream.
Just Implemented headless MCP server that gives Claude direct access to Metal GPU traces for any WebGPU app in seconds.
This could completely change web 3D workflows.
That report took under a minute. π―ππ
VFX-JS supports HTML-in-Canvas now.
You can turn HTML element into a WebGL texture.
It automatically detects the browser and fallback to the old SVG foreignObject workaround.
So it works on Chrome, Firefox, and Safari, of course!
#WebGL#VFXJS#Codepen
We are seeking short talks, demos, and presentations that showcase real world use of #WebGL, #WebGPU, #glTF, and #Gaussian Splatting for the 3D on the Web special event during GDC.
To submit a 10 minute talk or demo, please email your description to [email protected]
Glad to see this case study finally published! It's a success story of bringing a highly successful, Unity-based mobile app to the web. Game (and other) developers can draw from this experience and be confident in deploying their apps to the web!
This informative use cases showcases how Google Chrome and Red Games Co. utilized WebGL to develop a web-based version of Crayola's Create and Play application.
https://t.co/rC6TuzArec
#webgl#graphics#webgames#developers#programming
Manipulating joints of a large number of six-leged insects. Try tilt their house with orbit controls.
Made with #threejs TSL
live demo (all source code is in html of the page) -> https://t.co/EXbWSUorN8
@shotamatsuda Thank you for writing and sharing this - it's beautiful! Do you happen to be coming to the Game Developers' Conference in San Francisco this year? Was wondering if you might be willing to present at Khronos' 3D Web Meetup being held there.
Released @takram/three-clouds, a Three.js and R3F implementation of geospatial volumetric clouds. It took 2 months to develop and another month to organize and document. Though might still be some hiccups and weirdness.
https://t.co/qwUbqcZnIE
https://t.co/3pxpUL7ZfG