The metalic foil balloons are pumped up using the positionNode, while wrinkles are added to their surface using the normalNode.
Made with #threejs TSL
live demo ->
An example that draws wood grain on the surface of objects already exists in the official examples, but when I applied it in normalNode, it gained a three-dimensional apparance.
Made with #threejs TSL
live demo ->
Flame-like shapes can be generated simply by randomly pulling vertices on upward-facing surfaces higher.
"Gliffin" model by Trevor Robinson aka Icenvain.
Made with #threejs TSL
live demo -> https://t.co/tTcaprgZAS
Procedural donut-shaped spangles on objects of any shape.
Horse sculpture model by @GoMeasure3D
Made with #threejs TSL
live demo -> https://t.co/Wfkj96G6fe
A swarm of speeding TIE fighters bursts through the clouds.
Huge space station model by @GerardoJustel
Made with #threejs
live demo -> https://t.co/RWTyguMZIG
I added pink and purple tones to the beautiful clouds by @shotamatsuda
Balinese bedogol model by @ClassyDogFilms
Made with #threejs
live demo -> https://t.co/UwJeOcXpVb
@KelynCran Hi, yep, it's three-mesh-bvh by Garrett Johnson. It provides functions that can find closest point on a mesh efficiently in super high speed and gives normal too. All of this is done on the CPU side, while GPU's InstancedMesh casually draws a huge number of triangles.
Thanks to BVH, five thousand pieces of whipped cream can crawl across the mesh surface.
Made with #threejs TSL
live demo (all source code is in a single html of the page) -> https://t.co/Q3WzynDe5S
Simple physics example.
See this html source code, it's easy for frontend engineers and me,
because it's using no ts, single source code, with three files for three.js and one file for physics.
Bounce by @perplexdotgg
Made with #threejs
live demo -> https://t.co/9Az1T0a5bv
Snow-like material and glittery material using normalNode.
It's interesting to observe physical movements in a slower speed. "Bounce" physics by @perplexdotgg
Made with #threejs TSL
live demo (all source code is in a single html of the page) -> https://t.co/tTcaprgZAS
Want Liquid Glass?
Screen Space Surface Smoothing : Liquidify anything, not only water particles, but also mesh objects.
Made with #threejs TSL
live demo (all source code is in a single html of the page) -> https://t.co/zqNSx06YAZ