Very proud to see Bounce be included in one of the official @threejs examples! ❤️😎
ICYMI, Bounce is a free & open source 3D physics library for Javascript & Typescript projects.
Site: https://t.co/PrNVzrKP95
Repo: https://t.co/RKPg3UukPb
Example: https://t.co/gA4mwPAbV4
Creators: if your work runs in a browser, it should be able to earn.
The VIVERSE Partner Program is a new revenue stream for games, videos, apps, and immersive art built for the web. The best part is that you get paid for plays/views, not ad impressions.
Find out more at: https://t.co/1a2MnuUBxl
#Creator #VIVERSE
The free MECS template project just got 100% more physics!
Live demo: https://t.co/iJOAb6kIAp
Git Repo (MIT & CC0 licenses): https://t.co/y4iI2EK87i
🔥Our very own MECS and Bounce libraries together with @threejs delivering smooth performance with thousands of dynamic entities!
Free project template for MECS, #ThreeJS and Bounce updated! Added the sky & particle system for those excessive sparks as well as the health bars. 10k entities without a sweat 😎. #webgpu & #webgl
All code and assets are included in the repo! Live demo and repo links in reply.
"Collapse of the Colorless Colluders" - A free and open source template project written in TypeScript, that uses MECS for ECS, #threejs for rendering and Bounce for fast spatial queries. Particles and dynamic physics coming soon!
Live demo: https://t.co/iJOAb6kIAp
👇 Source 👇
Simple physics example.
See this html source code, it's easy for frontend engineers and me,
because it's using no ts, single source code, with three files for three.js and one file for physics.
Bounce by @perplexdotgg
Made with #threejs
live demo -> https://t.co/9Az1T0a5bv
Snow-like material and glittery material using normalNode.
It's interesting to observe physical movements in a slower speed. "Bounce" physics by @perplexdotgg
Made with #threejs TSL
live demo (all source code is in a single html of the page) -> https://t.co/tTcaprgZAS
@bandinopla Right now there are the API examples on our site (https://t.co/NRftcxJwvk), but unfortunately still no example or docs for the implemented joint types (e.g. hinge). Working on releasing those soon!
Made a basic example for using Bounce physics with @threejs!
https://t.co/epYQalc1zq
Bounce works with any renderer (and can be run without one on nodejs), but it wouldn't be a physics lib for the web without a #threejs / #webgl example!
PS: Also fixed a Bounce build bug!
Character controller reference implementation for Bounce is out on codeberg: https://t.co/38M6ic4xOu
Robust, but with no frills and minimal opinions about your app or game. This example uses #threejs, though the character controller and physics library are renderer-agnostic.
Excited to announce Space Pizza is out now on VIVERSE! A wee little game on an extra large pizza.
Proud that Space Pizza was accepted into @VIVERSEofficial's great Creator Program; eager to see this developer-friendly platform continue to grow!
Link⬇️ #threejs#webgl#Sponsored