Officially Ghostbusters Week!!!
We will be sharing some previous photos from events attended over the last 10 years along with any Ghostbusters news or Welsh GB News.
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Look out for the Dragon 🏴
#ghostbusters
NYC FAN EVENT INCOMING. 🚨Psychokinetic energy is already spiking! Ecto-1, live music, special guests, and a few surprises are headed your way June 6th starting at 12pm ET. #GhostbustersDay
Firehouse, Hook & Ladder Company 8
14 N Moore St
New York, NY 10013
Barry Con was a blast at the weekend!!
Special thanks to the team for attending and the organisers for having us along for the event!!!
#barry#ghostbusters#wales#barrycon
👻 Ghostbusters fans… this one is not going to be a quiet evening 😂
On May 23rd, Who Ya Gonna Call LIVE welcomes Steve Johnson, the legendary effects artist who worked on Ghostbusters and Fright Night.
🎟 Tickets:
https://t.co/XEBPB8cjFD
10 MINS TO GO until #UncannyColdCases, Case 4: The Cock Lane Poltergeist drops on YouTube!
Are you ready, #UncannyCommunity??!!👻😱
Watch here: https://t.co/6VflOhEvgP
Legendary game designer David Crane (Pitfall!, Activision co-founder) live on Computer Chronicles in 1985!
Watch as he demos his brand-new Commodore 64 Ghostbusters game (on a Commodore SX-64), right after the movie hit theaters—complete with the iconic theme music, ghost catching, and that famous digitized voice. But you’ll be surprised to learn it was actually made before the movie was released! Doesn’t make sense? Let David Crane explain in this video.
From the “Computer Games” episode of the classic Computer Chronicles (January 1985). If you love the Commodore 64, Activision, or 80s computing history, this one is for you!
Drop a comment: What’s your favorite David Crane game—Pitfall! or Ghostbusters?