@edmundmcmillen Fire emblem’s highlighting the tiles a selected enemy can deal damage in (and they allow you to view all at once as one color, and manually selected enemy ranges as another color)
I wouldn’t have to double check back multiple times as I select a space to move to
@SamitoFPS Player expression is a type of fun and making a build in stadium is much more expressive than choosing between 2 perks.
Ultimately it’s the player side of what I wanted out of Overwatch 2 pve, but it’s a nice casual system that would be more fun as pve than pvp
@HoshizoraTTV The Luna thing is people absolutely misattributing their supp ult fatigue. But they’re still giving bad feedback. Luna has been pretty bad for a long time.
They really did overreact (massively) when we have naturally 700 effective hp supps to use instead
@staynystayne It is a funny clip.
It just also accentuates a problem with the perfect characters in a perfect little vacuum mid-game and the replies being overwhelmingly negative in a direction that’s wrong 😓
They’re too invested in their war
@jaseytv@simply_messi@staynystayne Or let alone using his own bubbled self sustain and/or fin form sustain
Not to mention this is HALF of ultron’s pocket (plus none of his abilities)
Rocket can also do more than just heal this target. His orbs go off and heal others.
It’s just not 2 supps of investment
@rolltothetop@Kek08029454@MapachitoAstral@simply_messi@staynystayne OUTPUT as in how much he outputs. 1 drone is half of that.
You can’t argue he’s getting the investment of 2 supports when one of them is healing his team just as much because he literally has 2 of those.
In addition to the fact they were both designed to heal slowest in game
@ACozyGamer Pve where it’s actually a hero shooter (supports can heal and tanks have reason to hold space on objective capture points). It’s how the game is built but went forgotten in the last one, making it stale between the characters and their roles. And no teamwork because of it
@KarkatSG@kayjii If they rework a lot of unique utility into these very flat support kits, that could work in tandem.
I think spreading the anti heal out more and less toothlessly is also a solution especially if they lower the sustain or kill potential of high support comps.
@KarkatSG@kayjii While this would solve the intended goal of this post, flattening healing and damage would homogenize their identities. Strats in rivals already have identity issues where they’re too similar and aren’t fun enough. They need to really reconsider how “do-everything” they want them
37 here, having a great family time beating Brotato with my wife and 2 kids.
I believe men who completely sacrifice their childish side (fun, fantasy, dreams) to grind "success" become poor fathers unable to connect with their kids because playing games or Legos bores them.